EVA-class Mjolnir: Difference between revisions

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Armor permutations -> armor customisation (links only)
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==GEN1 overview==
==GEN1 overview==
{{Article quote|The EVA helmet was developed using data gathered from the Summa Deep Space Incident.{{Ref/Game|Id=HR|HR|EVA [[Armor permutations (Halo: Reach)|armor permutation]]}}}}
{{Article quote|The EVA helmet was developed using data gathered from the Summa Deep Space Incident.{{Ref/Game|Id=HR|HR|EVA [[Armor customization (Halo: Reach)|armor permutation]]}}}}
===Specifications===
===Specifications===
The EVA variant for the Mark IV still required a [[T-PACK]] for maneuvering in zero gravity.{{Ref/Reuse|GOO}} The Mark V EVA variant had a shielded visor.{{Ref/Reuse|EVG}} The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.{{Ref/Reuse|h3}} The helmet also contains a single-beam laser [[COM|TEAMCOM]] system for communications.{{Ref/Reuse|GOO}}
The EVA variant for the Mark IV still required a [[T-PACK]] for maneuvering in zero gravity.{{Ref/Reuse|GOO}} The Mark V EVA variant had a shielded visor.{{Ref/Reuse|EVG}} The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.{{Ref/Reuse|h3}} The helmet also contains a single-beam laser [[COM|TEAMCOM]] system for communications.{{Ref/Reuse|GOO}}
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==GEN2 overview==
==GEN2 overview==
{{Article quote|Classic variant of MJOLNIR GEN1 designed for extra-vehicular activity operations.{{Ref/Game|Id=H4|H4|EVA [[Armor permutations (Halo 4)|armor permutations]]}}}}
{{Article quote|Classic variant of MJOLNIR GEN1 designed for extra-vehicular activity operations.{{Ref/Game|Id=H4|H4|EVA [[Armor customization (Halo 4)|armor permutations]]}}}}
===Specifications===
===Specifications===
The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement.{{Ref/Reuse|H4EVG}} The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=EVA - Helmet Description|Quote=The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.}}
The GEN2 EVA armor is similar to its GEN1 counterparts in its design. This variant's helmet uses an open-view visor system typical of EVA configurations. It has 59-L20 Aureole braces in the helmet for awareness improvement.{{Ref/Reuse|H4EVG}} The helmet can also be paired with all milspec hardshell and mechanical counterpressure suits.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=EVA - Helmet Description|Quote=The EVA helmet can be paired with all milspec hardshell and mechanical counterpressure suits.}}
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The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in ''Halo 3'' appear to be built into them, instead of hanging out.
The Mark V variant features a large visor and bears a striking visual similarity to the SPI helmet. A second EVA helmet, EVA [C], has a skull pattern engraved on the visor. The [C] likely stands for "Custom" or "Carved". The HUL attachments to the EVA[C] helmet appear to be mislabeled: it is mislabeled as CNM in the first upgrade, and then mislabeled as HUL[3] in the second upgrade. These errors are likely related to the [C] variant's attachments having the same names and descriptions as those of the standard variant. The shoulder pauldrons are large and bulky, being several inches thick. The attachments on the sides of the pauldrons found in ''Halo 3'' appear to be built into them, instead of hanging out.


All EVA armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor permutations (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the EVA set is attainable in the [[Season 1: Noble]] progression system.
All EVA armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the EVA set is attainable in the [[Season 1: Noble]] progression system.
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===''Halo 4'' - GEN2===
===''Halo 4'' - GEN2===
EVA was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the EVA set and its Breach (BRCH) skin variant are available by default.
EVA was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the EVA set and its Breach (BRCH) skin variant are available by default.


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