Isabel/Gameplay: Difference between revisions
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***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
=== | ==Strategies== | ||
===General=== | |||
*Surprise attack is the key. Utilizing '''Ghost In the Machine''' Leader Power correctly, the player can cause chaos amongst the enemy ranks. | *Surprise attack is the key. Utilizing '''Ghost In the Machine''' Leader Power correctly, the player can cause chaos amongst the enemy ranks. | ||
**This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroyed using their own weapons, the more chance they will switch to infantry-based strategy. | **This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroyed using their own weapons, the more chance they will switch to infantry-based strategy. | ||
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*'''Accelerated Assembly''' is very useful for Mid-game, allowing player to immediately establish a group of armored units. | *'''Accelerated Assembly''' is very useful for Mid-game, allowing player to immediately establish a group of armored units. | ||
*'''Holographic Decoys''' is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection units, however, such as Sniper, Nightingale, and Engineer can expose it. | *'''Holographic Decoys''' is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection units, however, such as Sniper, Nightingale, and Engineer can expose it. | ||
===With Allies=== | |||
*Make the timing count when using '''Ghost In the Machine''' Leader Power. Arbiter's '''Statis''' is your worst combination since it rendered Isabel's '''Ghost In The Machine''' useless. | |||
**Alternatively, if the opponent is using Isabel, have your allies use '''Stasis''' Leader Power to nullify the '''Ghost In The Machine''' effect. | |||
*Pair up with Johnson's '''EMP MAC''' Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage. | |||
*Use '''Holographic Decoys''' to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units. | |||
===As Enemy=== | |||
*Never group up if you're using Vehicles, as '''Ghost In the Machine''' is your worst nightmare. | |||
**Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough. | |||
*The Arbiter's '''Stasis''' is the best counter against Isabel's '''Ghost In The Machine''', since it practically fails the hijacking due to the units being held in stasis. | |||
*Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |
Revision as of 18:05, July 24, 2021
Halo Wars 2
- "Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
- — In-game description of Isabel.[1]
- Unique Units: Alice-130 (Hero unit)
- Privileges: Able to retrofit modern UNSC technology onto the Spirit of Fire.
- Tier 1 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Lotus Mine II: Increases damage and explosion size of Lotus Mines
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
- Population Cost: N/A
- Supply Cost: 100
- Power Cost: 30
- Cooldown: 110 seconds
- Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 110 seconds
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Tier 2 Leader Powers
- Accelerated Assembly I: Reduces costs and build times for vehicle production.
- Accelerated Assembly II: Further reduces costs and build times for vehicle production.
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 160 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 125
- Cooldown: 160 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 210 seconds
- Tier 3 Leader Powers
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 250
- Cooldown: 228 seconds
- MAC Blast II: Increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 350
- Cooldown: 228 seconds
- MAC Blast III: Further increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 450
- Cooldown: 228 seconds
- Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 180 seconds
- Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 180 seconds
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Tier 4 Leader Powers
- Turret Drop I: Drops a temporary Base turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 203 Seconds
- The Best Offense: M808S Scorpions and EV-44 Nightingales gain shields and increased health.
- Turret Drop I: Drops a temporary Base turret into battle.
- Tier 5 Leader Powers
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
- Population Cost: N/A
- Supply Cost: 1,500
- Power Cost: 1,000
- Cooldown: 330 seconds
- Ghost In The Machine: Takes control of enemy vehicles and aircraft for 20 seconds.
- Population Cost: N/A
- Supply Cost: 850
- Power Cost: 850
- Cooldown: 330 seconds
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
Strategies
General
- Surprise attack is the key. Utilizing Ghost In the Machine Leader Power correctly, the player can cause chaos amongst the enemy ranks.
- This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroyed using their own weapons, the more chance they will switch to infantry-based strategy.
- Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
- Accelerated Assembly is very useful for Mid-game, allowing player to immediately establish a group of armored units.
- Holographic Decoys is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection units, however, such as Sniper, Nightingale, and Engineer can expose it.
With Allies
- Make the timing count when using Ghost In the Machine Leader Power. Arbiter's Statis is your worst combination since it rendered Isabel's Ghost In The Machine useless.
- Alternatively, if the opponent is using Isabel, have your allies use Stasis Leader Power to nullify the Ghost In The Machine effect.
- Pair up with Johnson's EMP MAC Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
- Use Holographic Decoys to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.
As Enemy
- Never group up if you're using Vehicles, as Ghost In the Machine is your worst nightmare.
- Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
- The Arbiter's Stasis is the best counter against Isabel's Ghost In The Machine, since it practically fails the hijacking due to the units being held in stasis.
- Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.