Armor effects: Difference between revisions
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'''Armor effects''' are a special customizable option in the [[Armor Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | '''Armor effects''' are a special customizable option in the [[Armor Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | ||
On [[2020|January 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)|2021]], | On [[2020|January 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''[[Halo 4]]'' as a new [[Armor permutations (Halo 4)|customization option]]. | ||
==Death Effects== | ==Death Effects== | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party | |[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party | ||
|200,000 cR | |200,000 cR | ||
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 71, {{SeasonPoint|1}} | |||
|} | |} | ||
</center> | </center> | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet) | |[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]][[File:H4 Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet) | ||
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''. | |0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''. | ||
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 84, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|} | |} | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet) | |[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]][[File:H4 Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet) | ||
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]]. | |0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]]. | ||
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 100, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|} | |} | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack | |[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack | ||
|300,000 cR | |300,000 cR | ||
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 62, {{SeasonPoint|1}} | |||
|} | |} | ||
</center> | </center> | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]]<br/>Pestilence | |[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]][[File:H4 Pestilence Effect Icon.png|75px]]<br/>Pestilence | ||
|1,000,000 cR | |1,000,000 cR | ||
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 25, {{SeasonPoint|1}} | |||
|} | |} | ||
</center> | </center> | ||
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! scope="col" style="text-align:center;" |Effect | ! scope="col" style="text-align:center;" |Effect | ||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: | ! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather | |[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]][[File:H4 InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather | ||
|2,000,000 cR | |2,000,000 cR | ||
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | |[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | ||
|[[Season 7: Elite|Season 7]] Tier 43, {{SeasonPoint|1}} | |||
|} | |} | ||
</center> | </center> |
Revision as of 16:38, June 23, 2021
Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
On January 2020, when Season 4: Reclaimer was released in Halo: The Master Chief Collection, it made them available to use on the Elites. In June 23, 2021, with the release of Season 7: Elite, these effects were added into Halo 4 as a new customization option.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
- Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Birthday Party |
200,000 cR | Season 1 Tier 25, 1 | Season 7 Tier 71, 1 |
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Legendary (Red Flaming Helmet) |
0 cR - Included with the Legendary Edition of Halo: Reach. | Season 1 Tier 83, 1 | Season 7 Tier 84, 1 |
Eternal
- Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Eternal (Blue Flaming Helmet) |
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. | Season 1 Tier 100, 1 | Season 7 Tier 100, 1 |
Living/Death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
- Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
- Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Heart Attack |
300,000 cR | Season 1 Tier 65, 1 | Season 7 Tier 62, 1 |
Pestilence
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Pestilence |
1,000,000 cR | Season 1 Tier 52, 1 | Season 7 Tier 25, 1 |
Inclement Weather
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
- Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect | Unlock (Halo: Reach) | Unlock (Halo: Reach MCC) | Unlock (Halo 4 MCC) |
---|---|---|---|
Inclement Weather |
2,000,000 cR | Season 1 Tier 79, 1 | Season 7 Tier 43, 1 |