Keyes (Level): Difference between revisions

129 bytes removed ,  15 years ago
no edit summary
No edit summary
Line 29: Line 29:
**[[Infection Forms]]
**[[Infection Forms]]
}}
}}


{{Article Quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}
{{Article Quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}
'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]''. In this level, the [[Master Chief]] returns to the [[Truth and Reconciliation (Ship)|Covenant Battlecruiser]] to rescue [[Captain Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers an inconvenient truth; Captain Keyes has been taken over by the Flood. With the access codes to the {{UNSCShip|Pillar of Autumn}}, the Master Chief hijacks a Banshee and journeys out to the wreckage.  
'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]''. In this level, the [[Master Chief]] returns to the [[Truth and Reconciliation (Ship)|Covenant Battlecruiser]] to rescue [[Captain Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers an inconvenient truth; Captain Keyes has been taken over by the Flood. With the access codes to the {{UNSCShip|Pillar of Autumn}}, the Master Chief hijacks a Banshee and journeys out to the wreckage.  


== Transcript ==
== Transcript ==
Line 177: Line 173:
*Strangely, the escort [[Banshee]] with the Nav point is actually an ally on the Motion Tracker. This probably is due to [[Cortana]] wanting you to use an “ally’s” vehicle. For example, if you board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on your motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as big red blips.
*Strangely, the escort [[Banshee]] with the Nav point is actually an ally on the Motion Tracker. This probably is due to [[Cortana]] wanting you to use an “ally’s” vehicle. For example, if you board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on your motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as big red blips.
*When you get to [[Captain Keyes]], look a bit to the right off the ramp and you should see a tentacle with Captain Keyes' pipe, which has the [[Marathon]] logo on it.  
*When you get to [[Captain Keyes]], look a bit to the right off the ramp and you should see a tentacle with Captain Keyes' pipe, which has the [[Marathon]] logo on it.  
*The sentence "Chief…leave me", was added by [[Marty O'Donnell]], to offer up an explanation for why you are looking for Captain Keyes there, as revealed on the ''[[Halo 3]]'' Legendary Edition bonus disc.
*The sentence "Chief...leave me", was added by [[Marty O'Donnell]], to offer up an explanation for why you are looking for Captain Keyes there, as revealed on the ''[[Halo 3]]'' Legendary Edition bonus disc.
*In the cutscene, "The Captain", where the [[Master Chief]] retrieves Captain Keyes' neural implants, the Master Chief was meant to burn [[Keyes]]' skull out of the [[Brain Form]] with the [[Flamethrower]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed from the final game. [[Bungie]] had [[Robt McLees]] do research on what burned skulls looked like. When he had finished, he said "he'd done his work too well", as the burned skull was too gruesome.
*In the cutscene, "The Captain", where the [[Master Chief]] retrieves Captain Keyes' neural implants, the Master Chief was meant to burn [[Keyes]]' skull out of the [[Brain Form]] with the [[Flamethrower]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed from the final game. [[Bungie]] had [[Robt McLees]] do research on what burned skulls looked like. When he had finished, he said "he'd done his work too well", as the burned skull was too gruesome.
*The Banshee that you commandeer at the end of the level, for some reason, makes the same flying sounds a Pelican does, and flies just as fast.
*The Banshee that you commandeer at the end of the level, for some reason, makes the same flying sounds a Pelican does, and flies just as fast.
*The crashed Banshee next to the lift is the only Banshee wreckage to appear in the entire Halo trilogy until [[Halo 3: ODST]]. In addition, the crashed Banshee has its own model in the games files, which was made specifically for the level.
*The crashed Banshee next to the lift is the only Banshee wreckage to appear in the entire Halo trilogy until ''[[Halo 3: ODST]]''. In addition, the crashed Banshee has its own model in the games files, which was made specifically for the level.
*It is more than likely that the [[Covenant]] managed to repair the controls for the [[Truth and Reconciliation]] after they were disabled by [[Cortana]] due to the fact that the ship is in a completely different location. In addition, the ship could have been moved to an area near a [[Flood]] containment facility. Thus, explaining how the ship became once again stationary under extensive damage.
*It is more than likely that the [[Covenant]] managed to repair the controls for the [[Truth and Reconciliation]] after they were disabled by [[Cortana]] due to the fact that the ship is in a completely different location. In addition, the ship could have been moved to an area near a [[Flood]] containment facility. Thus, explaining how the ship became once again stationary under extensive damage.
*If you look through a grille in a corridor at the beginning of the level, you can see the Brain Form in the room where you find it.
*If you look through a grille in a corridor at the beginning of the level, you can see the Brain Form in the room where you find it.
*You can just run straight for the coolant hole at the beginning of the level, as opposed to standing around and fighting off flood.
*The portion of the level that takes place in the canyon has almost the exact same map layout as the level, ''If I Had A Rocket Launcher, I'd Make Someone Pay'', from [[Marathon]] 2: Durandal.
*The portion of the level that takes place in the canyon has almost the exact same map layout as the level, ''If I Had A Rocket Launcher, I'd Make Someone Pay'', from [[Marathon]] 2: Durandal.
*The scenario of ''Keyes'' is almost identical to that of the level, ''Sorry Don't Make It So'', from Marathon 2: Durandal. Both of the levels require the protagonist to fight his way through a captured and heavily damaged alien ship during a heated  battle between two opposing forces being the Flood against the Covenant in ''Keyes'' and the Pfhor against the UESC in the level from Marathon.
*The scenario of ''Keyes'' is almost identical to that of the level, ''Sorry Don't Make It So'', from ''Marathon 2: Durandal''. Both of the levels require the protagonist to fight his way through a captured and heavily damaged alien ship during a heated  battle between two opposing forces being the Flood against the Covenant in ''Keyes'' and the Pfhor against the UESC in the level from Marathon.


==Sources==
==Sources==
7,351

edits