Haven: Difference between revisions
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Nighterlev (talk | contribs) (Updated to meet the current newest map layout guide. Changed the Universe and Lore section quite a bit also. Layout needs expanding.) |
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{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally dubbed '''Wraparound''' {{Ref/ | '''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=https://web.archive.org/web/20131022062213/http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=25|M=4|Y=2021}}{{Ref/YouTube|Y_bEU4--dSM|IGN|Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i}} | ||
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | ||
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/ | Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | ||
{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | |||
==Universe and lore== | ==Universe and lore== | ||
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File:Haven Overhead.jpg|Overhead view of the map. | File:Haven Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H4|mode=yes}} | {{Levels|H4|mode=yes}} |
Revision as of 16:00, April 25, 2021
Haven | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Map designation (?): |
War Games Map_Set/:389-4 [1] |
Location: |
Forerunner solar power facility, Requiem |
Gameplay overview | |
Terrain: |
Bilayer Forerunner walkways |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
|
Haven, originally dubbed Wraparound [2] is a symmetrical Halo 4 multiplayer map.[3][4] The map is set in the skies of the Forerunner shield world Requiem, within a facility that powers one of the miniature artificial stars illuminating the interior of the structure. Haven was remade as Mercy in Halo 5: Guardians. [5][6]
Universe and lore
- Main article: Requiem
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the Forerunner architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….[3]
Many worlds created by the Forerunners play host to vast ecosystems that are ultimately fed by an artificial sun. On the shield world of Requiem, such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the UNSC Infinity's initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the War Games AI for review and possible integration.[7]
Overview
Layout
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[3]
Haven loading screen, as seen in Halo: The Master Chief Collection.
Production notes
- Haven was one of the first maps 343i worked on for Halo 4, along with being one of the 1st ones they finished. Due to this, it had gone through a couple different reboots, the reboots didn't change the design of the map but more so the visual looks of it. The philosophy behind the layout of Haven is closer to the small, symmetrical arenas in Halo: CE, 2, and 3.[3]
Trivia
- Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a Regeneration Field.
- This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign.
- Haven is 120 meters long.[8]
Gallery
A man cannon on Haven.
Sources
- ^ Halo 4: The Essential Visual Guide, page 207
- ^ Making Halo 4: First Look
- ^ a b c d Halo Waypoint, The Halo Bulletin: 3.21.12 (Retrieved on Apr 25, 2021) [archive]
- ^ YouTube - IGN, Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i
- ^ Twitter, @Halo: "Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!" (Retrieved on Apr 25, 2021) [archive]
- ^ YouTube - Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012, {{{VideoName}}}
- ^ Halo 4: The Essential Visual Guide, page 207
- ^ Measured using sniper rifle rangefinder along the map's east-west axis.