Haven: Difference between revisions
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|image=[[File:H4-Wraparound-1.jpg|350px]] | |image=[[File:H4-Wraparound-1.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 389-4 | |map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}} | ||
|location= [[Forerunner]] solar power facility, [[Requiem]] | |location= [[Forerunner]] solar power facility, [[Requiem]] | ||
|terrain=Bilayer Forerunner walkways | |terrain=Bilayer Forerunner walkways | ||
|playernumber=4-12 | |playernumber=4-12 | ||
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{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally dubbed '''Wraparound''' | '''Haven''', originally dubbed '''Wraparound''' {{Ref/Site|URL=https://www.halopedia.org/Making_Halo_4:_First_Look|SiteName=Halopedia|PageName=Making Halo 4: First Look|D=25|M=4|Y=2021}} is a ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=https://web.archive.org/web/20131022062213/http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=25|M=4|Y=2021}} | ||
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | |||
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Site|URL=https://twitter.com/Halo/status/768566507093630976 |SiteName=Twitter|Page=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}} | |||
{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | |||
==Universe and lore== | |||
{{Main|Req}} | |||
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}} | |||
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Book|Id=VIS|H4EVG|Page=207}} | |||
== | |||
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref> | The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref> | ||
Revision as of 14:47, April 25, 2021
- This article is a stub. You can help Halopedia by expanding it.
Haven | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Map designation (?): |
War Games Map_Set/:389-4 [1] |
Location: |
Forerunner solar power facility, Requiem |
Gameplay overview | |
Terrain: |
Bilayer Forerunner walkways |
Recommended number of players: |
4-12 |
Recommended gametype(s): |
|
Haven, originally dubbed Wraparound [2] is a Halo 4 multiplayer map.[3]
The map is set in the skies of the Forerunner shield world Requiem, within a facility that powers one of the miniature artificial stars illuminating the interior of the structure.
Haven was remade as Mercy in Halo 5: Guardians. [4]
Universe and lore
- Main article: Req
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the Forerunner architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….[3]
Many worlds created by the Forerunners play host to vast ecosystems that are ultimately fed by an artificial sun. On the shield world of Requiem, such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the UNSC Infinity's initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the War Games AI for review and possible integration.[1]
==
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[6]
Trivia
- Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a Regeneration Field.
- This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign.
- Haven is 120 meters long.[7]
Gallery
A man cannon on Haven.
Haven loading screen, as seen in Halo: The Master Chief Collection.
Videos
Sources
- ^ a b Halo 4: The Essential Visual Guide, page 207
Cite error: Invalid
<ref>
tag; name "VIS" defined multiple times with different content - ^ Halopedia, Making Halo 4: First Look (Retrieved on Apr 25, 2021) [archive]
- ^ a b Halo Waypoint, The Halo Bulletin: 3.21.12 (Retrieved on Apr 25, 2021) [archive]
- ^ Twitter, Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8! (Retrieved on Apr 25, 2021) [archive]
- ^ YouTube - Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012, {{{VideoName}}}
- ^ Guardian.co.uk: Halo 4 multiplayer revealed: Master Chief meets Call of Duty?
- ^ Measured using sniper rifle rangefinder along the map's east-west axis.