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==Gameplay== | ==Gameplay== | ||
The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Avery Johnson|Sergeant Johnson]]. | The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Avery Johnson|Sergeant Johnson]].{{Ref/Reuse|PL}} The Green Machine includes [[energy shielding]] that regenerates after it has not been hit for a few seconds; this plays well with hit-and-run raids and well-timed combined-arms strikes. It is armed with an array of miniguns, phased-plasma fusils, sonic [[blind wolf]] repellers, repair beacon pods, and fast-regenerating energy shields. The suit also includes a repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing [[UNSC Marine Corps|Marine Corps]]-approved green color. The suit also does not include a helmet, allegedly because of Johnson's "rugged good looks".<ref name="PL2">'''Halo Wars 2''': [[Phoenix Logs#UNSC Units|Phoenix Logs]] - Green Machine</ref> | ||
{{Ref/Reuse|PL2}} | |||
===Upgrades=== | ===Upgrades=== | ||
The Green Machine can be upgraded to include several features: | The Green Machine can be upgraded to include several features: | ||
*A Gauss chaingun upgrade that adds specialized high-power ammunition. | *A Gauss chaingun upgrade that adds specialized high-power ammunition.{{Ref/Reuse|PL2}} | ||
*A bubble shield. | *A bubble shield.{{Ref/Reuse|PL2}} | ||
*A smart missile pod. | *A smart missile pod.{{Ref/Reuse|PL2}} | ||
==Trivia== | ==Trivia== |