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Stephen Rippy: Difference between revisions

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Before making the music to the game, Stephen Rippy stated that he played the original [[Halo Trilogy]], to get the feel the music there gave: by breaking it down in to bits and pieces, he wrote his own verson of Halo music<ref>[http://www.gamersdailynews.com/article-1813-Interview-with-Halo-Wars-Composer-Stephen-Rippy.html Interview with Stephen Rippy]</ref>. He also said that he used his experience from Age of Empires to construct the feel of Halo Wars's environments.  
Before making the music to the game, Stephen Rippy stated that he played the original [[Halo Trilogy]], to get the feel the music there gave: by breaking it down in to bits and pieces, he wrote his own verson of Halo music<ref>[http://www.gamersdailynews.com/article-1813-Interview-with-Halo-Wars-Composer-Stephen-Rippy.html Interview with Stephen Rippy]</ref>. He also said that he used his experience from Age of Empires to construct the feel of Halo Wars's environments.  


==Related Links==
==Related links==
===Internal Links===
===Internal Links===
*''[[Halo Wars]]''
*''[[Halo Wars]]''

Revision as of 17:10, April 11, 2021

Stephen Rippy.

Stephen Rippy is an American composer known for his work on Ensemble Studios games soundtracks, such as the Age of Empire series, its spin-off Age of Mythology and more recently, Halo Wars.

The Music of Halo Wars

Before making the music to the game, Stephen Rippy stated that he played the original Halo Trilogy, to get the feel the music there gave: by breaking it down in to bits and pieces, he wrote his own verson of Halo music[1]. He also said that he used his experience from Age of Empires to construct the feel of Halo Wars's environments.

Related links

Internal Links

External Links

Sources