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==Patch notes== | ==Patch notes== | ||
Season 3 launched alongside a large patch for ''The Master Chief Collection'', with bug fixes and quality of life changes. The patch notes can be seen in full below.{{Ref/Site|Id=PatchNotes|URL=https://support.halowaypoint.com/hc/en-us/articles/360049316032-Halo-The-Master-Chief-Collection-Patch-Notes|SiteName=Halo Support|PageName=Halo: The Master Chief Collection Patch Notes}} | ===September patch notes (Version 1.1829.0.0)=== | ||
Season 3 launched alongside a large patch for ''The Master Chief Collection'', with bug fixes and quality of life changes. The patch notes can be seen in full below.{{Ref/Site|Id=PatchNotes|URL=https://support.halowaypoint.com/hc/en-us/articles/360049316032-Halo-The-Master-Chief-Collection-Patch-Notes|SiteName=Halo Support|PageName=Halo: The Master Chief Collection Patch Notes (09/22/2020)}} | |||
===New Features=== | ====New Features==== | ||
* ODST is now available on PC! | * ODST is now available on PC! | ||
* ODST Firefight has been added to Xbox, Steam, and Windows Store, included with the ODST DLC package. | * ODST Firefight has been added to Xbox, Steam, and Windows Store, included with the ODST DLC package. | ||
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These improvements came from feedback reported by our community and were resolved during or after the flight period of ODST. Thank you for participating! | These improvements came from feedback reported by our community and were resolved during or after the flight period of ODST. Thank you for participating! | ||
====Halo 3==== | =====Halo 3===== | ||
* We have brought over the improvements made in our last flight patch to hit registration in multiplayer (related to the 60hz and 30hz engine refresh rate as referenced in our development July 2020 blog). | * We have brought over the improvements made in our last flight patch to hit registration in multiplayer (related to the 60hz and 30hz engine refresh rate as referenced in our development July 2020 blog). | ||
* Fixed several issues that caused floating turrets, mongoose falling from the sky, and a series of issues that were identified during the initial flight with Elephants on Sandtrap. | * Fixed several issues that caused floating turrets, mongoose falling from the sky, and a series of issues that were identified during the initial flight with Elephants on Sandtrap. | ||
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* Halo 3 matchmaking game films no longer prevent players from restarting the film. | * Halo 3 matchmaking game films no longer prevent players from restarting the film. | ||
====Halo 3: ODST==== | =====Halo 3: ODST===== | ||
* Fixed an issue that caused missing or delayed subtitles during cutscenes. | * Fixed an issue that caused missing or delayed subtitles during cutscenes. | ||
* Detached turrets no longer use lowered crosshairs when Crosshair Position is set to “Centered”. | * Detached turrets no longer use lowered crosshairs when Crosshair Position is set to “Centered”. | ||
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* The preview images were corrected for several reward tiers (Romeo and Buck, Helmets on/off). | * The preview images were corrected for several reward tiers (Romeo and Buck, Helmets on/off). | ||
===Resolved Issues=== | ====Resolved Issues==== | ||
Below is a breakdown of the specific fixes that have come with today’s update: | Below is a breakdown of the specific fixes that have come with today’s update: | ||
====General/UI==== | =====General/UI===== | ||
* Exit Experience no longer plays sound effects for 0 Challenge XP. | * Exit Experience no longer plays sound effects for 0 Challenge XP. | ||
* Post-game and pause menu roster no longer display player names as “Player Found”. | * Post-game and pause menu roster no longer display player names as “Player Found”. | ||
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* The warning when enabling a zero-scoring skull has been updated to define that any "mission completion, scoring, time, Challenges, and par achievements will not be recorded when running campaign with a zero-scoring skull. | * The warning when enabling a zero-scoring skull has been updated to define that any "mission completion, scoring, time, Challenges, and par achievements will not be recorded when running campaign with a zero-scoring skull. | ||
====Halo: Combat Evolved==== | =====Halo: Combat Evolved===== | ||
* The customization menu "Schism" skin texture placement is no longer inconsistent with other Fuel Rod skin textures. | * The customization menu "Schism" skin texture placement is no longer inconsistent with other Fuel Rod skin textures. | ||
* The preview model will no longer show the last visor color highlighted when highlighting “DEFAULT” instead of the default color. | * The preview model will no longer show the last visor color highlighted when highlighting “DEFAULT” instead of the default color. | ||
====Halo 2 & Halo 2 Anniversary Multiplayer==== | =====Halo 2 & Halo 2 Anniversary Multiplayer===== | ||
* Armor descriptions are no longer missing from Spartan Armor Customization. | * Armor descriptions are no longer missing from Spartan Armor Customization. | ||
* In Halo 2 Anniversary Forge, hovering over a different highlightable field before selecting "Yes" on a prompt no longer causes the action to not be taken. | * In Halo 2 Anniversary Forge, hovering over a different highlightable field before selecting "Yes" on a prompt no longer causes the action to not be taken. | ||
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* The Edit Mode action "Grab Object" is no longer assigned to a random key every time the game is restarted. | * The Edit Mode action "Grab Object" is no longer assigned to a random key every time the game is restarted. | ||
====Halo 3==== | =====Halo 3===== | ||
* Crosshair no longer moves up when zooming if crosshair position is lowered. | * Crosshair no longer moves up when zooming if crosshair position is lowered. | ||
* The prompt no longer indicates [Q] (instead of assigned key) to enter edit mode at the beginning of the forge session. | * The prompt no longer indicates [Q] (instead of assigned key) to enter edit mode at the beginning of the forge session. | ||
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* Halo 3 armor components now display description strings in the Customization menu. | * Halo 3 armor components now display description strings in the Customization menu. | ||
====Halo 3: ODST==== | =====Halo 3: ODST===== | ||
* Look Inversion set to Inverted no longer overrides Flight Inversion while in Banshee while using Controller. | * Look Inversion set to Inverted no longer overrides Flight Inversion while in Banshee while using Controller. | ||
* Updated the Epilogue thumbnail & loading screen image to remove a spoiler. | * Updated the Epilogue thumbnail & loading screen image to remove a spoiler. | ||
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* Betrayed ODSTs no longer appear as Spartans in the Post Game Carnage Report. | * Betrayed ODSTs no longer appear as Spartans in the Post Game Carnage Report. | ||
====Halo 4==== | =====Halo 4===== | ||
* Friendly Fire has been disabled in various Halo 4 Big Team Battle game variants, most notably in Team Heavies. | * Friendly Fire has been disabled in various Halo 4 Big Team Battle game variants, most notably in Team Heavies. | ||
====Halo: Reach==== | =====Halo: Reach===== | ||
* Engineer is no longer listed as Huragok in the Post Game Carnage Report for ODST and Halo: Reach campaigns. | * Engineer is no longer listed as Huragok in the Post Game Carnage Report for ODST and Halo: Reach campaigns. | ||
* Firefight Matchmaking now gracefully prompts a User without the DLC Entitlement or Campaign Content. | * Firefight Matchmaking now gracefully prompts a User without the DLC Entitlement or Campaign Content. | ||
* Crosshairs no longer move up when zooming if crosshair position is lowered. | * Crosshairs no longer move up when zooming if crosshair position is lowered. | ||
* The picture-in-picture display on Covenant vehicle dashboards will now appropriately reflect the player’s view when the crosshair is centered. | * The picture-in-picture display on Covenant vehicle dashboards will now appropriately reflect the player’s view when the crosshair is centered. | ||
===October 14 patch notes (Version 1.1871.0.0)=== | |||
A second patch was released during Season 3.{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/360050949651-Halo-The-Master-Chief-Collection-Patch-Notes-10-14-2020|SiteName=Halo: The Master Chief Collection Patch Notes - 10/14/2020}} | |||
====Install Size==== | |||
;Xbox | |||
*Max size of 4.9 GB | |||
;Microsoft Store and Xbox Game Pass for PC (Xbox App) | |||
*Max size of 2.62 GB | |||
;Steam | |||
*Max size of 50.7 MB | |||
====Resolved Issues==== | |||
=====Global===== | |||
;Gameplay | |||
*Stability updates were made to improve the player experience | |||
*Made improvements to cross-generation play in advance of the upcoming launch of Xbox Series X and Series S hardware | |||
;User Interface (UI) | |||
*Added focus animation to the root Customization Menu | |||
*Capitalized Halo 3 weapon skin names to align with the other menu options | |||
==Production notes== | ==Production notes== |