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Halo: Combat Evolved storyboards: Difference between revisions

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Revision as of 18:58, December 28, 2020

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The Halo: Combat Evolved Storyboards are a early version of Halo: Combat Evolveds story. The Storyboards were created by Lee R. Wilson.

Overview

In early 2001, Lee R. Wilson was hired to work on the storyboards. Where he was [1] By at least April 9, 2001 Lee had finished X10 page 4 as noted by it being shown on the Bungie Webcam on that date.[2]

Storyboards

X10

This is the start of the The Pillar of Autumn level.

X20

This happens during the The Pillar of Autumn level.

X30

This is the end of the The Pillar of Autumn level.

X40

This cutscene was cut completely but presumably happens after the The Truth and Reconciliation level during the escape on the Spirit dropship.

X50

This happens during the 343 Guilty Spark level and is the Flood reveal.

X60

This happens during the start of the Two Betrayals level.

X70

This is cutscenes split throughout The Maw level.

Gallery

Sources

  1. ^ Artstation, Halo CE storyboards (Retrieved on Dec 28, 2020) [archive]
  2. ^ halo.bungie.org, Early Concept Art (Retrieved on Dec 28, 2020) [archive]