Halo: Combat Evolved storyboards: Difference between revisions
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Revision as of 18:58, December 28, 2020
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The Halo: Combat Evolved Storyboards are a early version of Halo: Combat Evolveds story. The Storyboards were created by Lee R. Wilson.
Overview
In early 2001, Lee R. Wilson was hired to work on the storyboards. Where he was [1] By at least April 9, 2001 Lee had finished X10 page 4 as noted by it being shown on the Bungie Webcam on that date.[2]
Storyboards
X10
This is the start of the The Pillar of Autumn level.
X20
This happens during the The Pillar of Autumn level.
X30
This is the end of the The Pillar of Autumn level.
X40
This cutscene was cut completely but presumably happens after the The Truth and Reconciliation level during the escape on the Spirit dropship.
X50
This happens during the 343 Guilty Spark level and is the Flood reveal.
X60
This happens during the start of the Two Betrayals level.
X70
This is cutscenes split throughout The Maw level.
- HCE - early Cortana.jpg
X70.3 - Page 9
Gallery
Sources
- ^ Artstation, Halo CE storyboards (Retrieved on Dec 28, 2020) [archive]
- ^ halo.bungie.org, Early Concept Art (Retrieved on Dec 28, 2020) [archive]