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==Gallery== | ==Gallery== | ||
===Concept art=== | |||
<gallery widths="150"> | <gallery widths="150"> | ||
File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.<ref>[https://twitter.com/vicdeleon/status/1175909611695726592 ''Vic DeLeon on Twitter:''] ''Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.''</ref> | File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.<ref>[https://twitter.com/vicdeleon/status/1175909611695726592 ''Vic DeLeon on Twitter:''] ''Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.''</ref> | ||
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File:H3ODST_OfficeDesk_Concept.jpg|Concept art of props and assets found within the level. | File:H3ODST_OfficeDesk_Concept.jpg|Concept art of props and assets found within the level. | ||
File:H3ODST_Kiosks_Concept.jpg|Concept art for the kiosk props in the streets. | File:H3ODST_Kiosks_Concept.jpg|Concept art for the kiosk props in the streets. | ||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
File:H3ODST Menu 02 Mombasa Streets.png|Preview of the level in ''Halo 3: ODST'' menu. | |||
File:RookieAwakes.jpg|Rookie exits his drop pod. | |||
File:Halo-3-ODST-rookie-wide.jpg|Rookie inspecting an emptied biofoam canister. | |||
</gallery> | </gallery> | ||