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Halo 3 Title Updates: Difference between revisions

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==Title Update 2==
==Title Update 2==
Released on September 23, 2008<ref>http://halo.bungie.net/News/content.aspx?type=topnews&cid=15519</ref>
Title Update 2 was released on [[2008#September|September 23, 2008]]{{Ref/Site|Id=TU2Rank|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=15519|SiteName=Bungie.net|PageName=Bungie Weekly Update: Rare Thursday Edition}} The update was primarily concerned with fixing "under the hood" issues for Bungie and Bungie.net web developers for stat tracking purposes. The changes for players were as follows;{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?cid=15545|SiteName=Bungie.net|PageName=Halo 3 Title Update}}
 
*Fixed "under-the-hood" issues within ''Halo 3''
* Fixed issues under Halo 3's hood.
**Added new banhammer functionality
 
* Halo 3 feeds more info to Bungie.
* Halo 3 feeds more info to Bungie.
 
*A new [[Rank (Halo 3)|rank system]] was added for ''Halo 3'' multiplayer. The system in question now calculates a rank for players per-playlist based on their [[Experience point|EXP]] gains in that playlist; the system is a new addition to the ''Halo 3'' ranking and does not replace the older skill and global ranks.{{Ref/Reuse|TU2Rank}}
* New ranking system added to all [[Matchmaking]] playlists. After the update, the game tracks experience gained in a playlist and uses it to give a playlist-specific [[Rank (Halo 3 Multiplayer)|Rank]] to the player. This rank is affected by experience only. Players will keep their [[Rank (Halo 3 Multiplayer)|old rank]] which can be viewed in their Service Record. The system used to calculate this rank is not altered. Ranked playlists will still use Trueskill to match players.<ref>http://halo.bungie.net/News/content.aspx?type=topnews&cid=14994</ref>
*Ten New [[achievement]]s worth of {{Gamerscore|250}}. The achievements primarily concern the first three [[Vidmaster Challenge]]s and a series of achievements for the [[Legendary Map Pack]] (released in July 2008). An additional twenty achievements worth {{Gamerscore|500}} were also revealed in the listings, though these were not made available until the releases of ''[[Halo 3: ODST]]'' and Mythic Map Packs [[Mythic Map Pack|I]] and [[Mythic II Map Pack|II]].
 
**''[[Vidmaster Challenge: 7 on 7]]'' - {{Gamerscore|0}}
*30 New [[Achievement]]s worth of 750 Gamerscore<ref>http://halo.bungie.net, Halo 3 Service Record</ref>
**''[[Vidmaster Challenge: Annual]]'' - {{Gamerscore|0}}{{Ref/Note|Although made available in game with the September 23 update, Annual was not unlockable until two days later on September 25 - the one-year anniversary of ''Halo 3''{{'}}s launch.}}
 
**''[[Vidmaster Challenge: Lightswitch]]'' - {{Gamerscore|0}}
The Auto Update 2, released on Tuesday 23rd September 2008, is the second Auto Update to be released by [[Bungie]], and introduced new playlists, ranks and [[achievement]]s.
**''[[Came... From... Behind]]'' - {{Gamerscore|50}}
 
**''[[Defend This]]'' - {{Gamerscore|50}}
===Level Changes===
**''[[Double Double]]'' - {{Gamerscore|25}}
# Added [[Epilogue]] – [[Epitaph]] with no Shield Doors. Added alongside default variant.
**''[[Flag Dropped]]'' - {{Gamerscore|25}}
# Added [[Boundless]] – [[Snowbound]] with reduced Shield Doors. Added alongside default variant.
**''[[Look Both Ways]]'' - {{Gamerscore|50}}
# Added [[Sandtrap#Variant: Sand Tarp|Sand Tarp]] – [[Sandtrap]] without [[M312 Heavy Recovery Vehicle|Elephants]], with default team spawns switched in one-sided games. Added alongside default map variant.
**''[[Alas, Poor Yorick]]'' - {{Gamerscore|25}}
# Added [[Pit Stop]] – [[The Pit]] with inaccessible spawn hives. Added alongside default map variant.
**''[[Road Rage]]'' - {{Gamerscore|25}}
# [[Ghost Town]] – No longer appears in any symmetrical gametype.
*Changed layouts and added some new map variants;{{Ref/Reuse|TU2Rank}}
# [[Team Slayer]] – Spawning configuration in default [[Team Slayer]] now includes a secondary weapon – the [[M6G Personal Defense Weapon System|magnum]].
**Added [[Epilogue]] – [[Epitaph]] with no Shield Doors. Added alongside default variant.
 
**Added [[Boundless]] – [[Snowbound]] with reduced Shield Doors. Added alongside default variant.
===Playlist Changes===
**Added [[Sandtrap#Variant: Sand Tarp|Sand Tarp]] – [[Sandtrap]] without [[M312 Heavy Recovery Vehicle|Elephants]], with default team spawns switched in one-sided games. Added alongside default map variant.
====Ranked Playlists====
**Added [[Pit Stop]] – [[The Pit]] with inaccessible spawn hives. Added alongside default map variant.
=====[[Lone Wolves]]=====
**[[Ghost Town]] – No longer appears in any symmetrical gametype.
* Player count increases from six players to 8 players.
**[[Team Slayer]] – Spawning configuration in default [[Team Slayer]] now includes a secondary weapon – the [[M6G Personal Defense Weapon System|magnum]].
=====[[Team Objective]]=====
*A number of playlists were introduced, changed and retired
* [[Crazy King]] Hill times increased to one minute. Hill Movement set to Sequence (was Random).
=====[[Team Doubles]]=====
*This playlist now requires ALL content (Cold Storage, Heroic, Legendary, and Mythic maps are being used in Team Doubles)
*Objective Gametypes have had their appearance frequency reduced.
*[[Crazy King]] Hill times increased to one minute. Hill Movement set to Sequence (was Random).
=====[[Big Team Battle|Ranked Big Team Battle]]=====
*This playlist is retired.
=====[[Squad Battle|Introducing Squad Battle]]=====
*This playlist is retired.
 
====Social Playlists====
=====[[Social Big Team]]=====
*This playlist became retired during a bungie update, but has now returned.
=====[[Social Team DLC]]=====
*The only DLC playlist
=====[[Social Skirmish]]=====
*A new skirmish playlist for halo 3
 
=====[[Multi-Team|Multi Team]]=====
*Rocket Race has been added to the gametypes and set with a low weighting.
 
====DLC Playlists====
*Retired playlist, Available in social playlists
 
====Hardcore Playlists====
 
=====[[Team SWAT]]=====
* Objective Gametypes, [[ShWATguns]] set to skip after veto
* Weighting on all Objective games, [[ShWATguns]] and [[M6G Personal Defense Weapon System|Magnums]] reduced
* Player Damage Resistance set to 150% (was 200%), players no longer spawn with [[M9 High-Explosive Dual-Purpose Grenade|grenades]].
* SWAT map variants now have [[Type-51 Carbine|Carbines]] and [[M9 High-Explosive Dual-Purpose Grenade|frag grenade]] available to pick up, as well as [[Type-1 Antipersonnel Grenade|plasma grenades]].
=====[[Major League Gaming|MLG]]=====
*Major league gaming
=====[[Head to Head]]=====
*Retired playlist.
 
=====[[Double EXP Weekend]]=====
*This playlist changes every weekend (not always hardcore)


==Sources==
==Sources==

Revision as of 19:05, December 12, 2020

This page lists all Xbox Live Title Updates for Halo 3.

Title Update 1 (1.1)

Title Update 1 (also referred to as AutoUpdate 1) was released on February 19, 2008.[1][2]

  • Melee contests have been rebalanced
  • Dying while performing a melee or weapon lunge will no longer accelerate the dead player
  • The Elite Commando shoulder armor variant has been unlocked for all players
  • Improved the “Prefer Good Connection” option
  • Added backend hopper support for DLC custom game variants
  • Fixed a problem with the Theater when a player tried to view a saved film for a DLC map he or she doesn’t own
  • Fixed a UI error in the Theater when a party leader selects a film that is invalid for a party client
  • Fixed a bug that under rare conditions could allow a BXB sequence
  • Fixed a Dirty Disc Error that could occur when loading the same DLC map twice in a row
  • Added a visible version string to the Halo 3 main menu (Version 1.1)

Title Update 2

Title Update 2 was released on September 23, 2008[3] The update was primarily concerned with fixing "under the hood" issues for Bungie and Bungie.net web developers for stat tracking purposes. The changes for players were as follows;[4]

Sources


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