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Flag: Difference between revisions

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A '''flag''' is a piece of cloth, often flown from a flagpole and emblazoned with a design used to represent a nation or a faction.
A '''flag''' is a piece of cloth, often flown from a flagpole and emblazoned with a design used to represent a nation or a faction.


==Canon==
==Universe and lore==
The flag of the [[United Nations Space Command|UNSC]] consists of a blue field with stars and Earth at the corner.<ref>'''[[Halo: The Fall of Reach]]''', ''page 38''</ref> Human rebel forces possess several flags throughout the various insurrection movements, including insignia such as family crests, bloodied dragons, scorched crossed swords,<ref>'''[[Halo: First Strike]]''', ''page 122''</ref> and a fist.<ref>'''[[Halo Wars]]'''</ref>
As part of their [[SPARTAN-II training|training]], the [[SPARTAN-II Program|SPARTAN-II]] trainees often participated in Capture the Flag exercises against themselves and companies of UNSC Marines.{{Ref/Novel|Novel=[[Halo: The Fall of Reach]]|Chapter=??}}<ref>''[[Halo: Blood Line]]''</ref>


==Multiplayer==
The flag of the [[United Nations Space Command|UNSC]] consists of a blue field with stars and Earth at the corner.<ref>''[[Halo: The Fall of Reach]]'', p. 38</ref> Human rebel forces possess several flags throughout the various insurrection movements, including insignia such as family crests, bloodied dragons, scorched crossed swords,<ref>''[[Halo: First Strike]]'', p. 122</ref> and a fist.{{Ref/Game|Game=[[Halo Wars]]|Detail=[[multiplayer]] gameplay}} The flag of [[Australia]] by [[2553]] features a gold commonwealth star in a green field in the canton.{{Ref/Novel|Novel=Halo: Glasslands|Chapter=1}}
 
==Gameplay==
In most of the [[Capture the Flag]] gametypes, the flag is an item that players must retrieve from the opposing team's base and return it to the players' base in order to score points. In some gametypes such as [[Assault]], players have to transport the flag towards the opposing team's base in order to score points. Similar to [[Skulls]], the flag temporary replaces the previous weapon the player was using when carried. The flag can't be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the flag can deal much more damage than a normal melee would. In the default settings for CTF, a flag melee can cause an instant kill. In ''[[Halo 4]]'', players can carry the flag with their left hand and wield an M6H sidearm in their right, regardless of the weapons they are carrying
In most of the [[Capture the Flag]] gametypes, the flag is an item that players must retrieve from the opposing team's base and return it to the players' base in order to score points. In some gametypes such as [[Assault]], players have to transport the flag towards the opposing team's base in order to score points. Similar to [[Skulls]], the flag temporary replaces the previous weapon the player was using when carried. The flag can't be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the flag can deal much more damage than a normal melee would. In the default settings for CTF, a flag melee can cause an instant kill. In ''[[Halo 4]]'', players can carry the flag with their left hand and wield an M6H sidearm in their right, regardless of the weapons they are carrying


== Production Notes ==
==Production Notes==
The flag's design in ''Halo: Combat Evolved'' was very plain, with very little ripple animation or pole design. It is topped by a skull with a crescent moon shape below it. ''Halo 2'' saw a number of visual upgrades to the flag, but the overall design and shape of the flag is still similar to its predecessor. The flag in ''Halo 3'' is entirely different than that of the previous two games. The ''Halo 3'' flag is more of a banner than a flag. The flag is held onto the pole by one parallel bar, perpendicular to the pole, and flaps little between them. The emblems have changed; now they bear a symbol of the UNSC, and the only defining characteristics are their colors. ''Halo: Reach'' had it changed back to a flag. The pole retains a silver skull on top and sports the logo of Noble Team, along with a slight shine to the lining.
The flag's design in ''Halo: Combat Evolved'' was very plain, with very little ripple animation or pole design. It is topped by a skull with a crescent moon shape below it. ''Halo 2'' saw a number of visual upgrades to the flag, but the overall design and shape of the flag is still similar to its predecessor. The flag in ''Halo 3'' is entirely different than that of the previous two games. The ''Halo 3'' flag is more of a banner than a flag. The flag is held onto the pole by one parallel bar, perpendicular to the pole, and flaps little between them. The emblems have changed; now they bear a symbol of the UNSC, and the only defining characteristics are their colors. ''Halo: Reach'' had it changed back to a flag. The pole retains a silver skull on top and sports the logo of Noble Team, along with a slight shine to the lining.


==Trivia==
==Trivia==
*On Bungie.net, the description of the multiplayer flag states that "It's right next to the headlight fluid." This is a reference to [[Red vs Blue]], in which Donut is sent on a fool's errand to get headlight fluid and inadvertently captures the Blue flag.<ref>'''Red vs Blue''' Season 1</ref>
*On Bungie.net, the description of the multiplayer flag states that "It's right next to the headlight fluid." This is a reference to [[Red vs Blue]], in which Donut is sent on a fool's errand to get headlight fluid and inadvertently captures the Blue flag.<ref>''[[Red vs Blue]]'', Season 1</ref>
*In ''Halo 3'', if the player sticks an opponent with a [[Type-1 plasma grenade|plasma]] or [[Type-2 Spike grenade|Spike grenade]], then picks up the flag before the grenade explodes, the kill will count as a [[Flag Kill]].
*In ''Halo 3'', if the player sticks an opponent with a [[Type-1 plasma grenade|plasma]] or [[Type-2 Spike grenade|Spike grenade]], then picks up the flag before the grenade explodes, the kill will count as a [[Flag Kill]].
*As part of their training, the [[SPARTAN-II Program|SPARTAN-II]] trainees often participated in Capture the Flag exercises against themselves and companies of UNSC Marines.<ref>'''[[Halo: The Fall of Reach]]''', ''page ??''</ref><ref>'''[[Halo: Blood Line]]'''</ref>


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


== Sources ==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 20:09, October 21, 2020

A blue flag carrier takes fire from a pursuing Red defender.

A flag is a piece of cloth, often flown from a flagpole and emblazoned with a design used to represent a nation or a faction.

Universe and lore

As part of their training, the SPARTAN-II trainees often participated in Capture the Flag exercises against themselves and companies of UNSC Marines.[1][2]

The flag of the UNSC consists of a blue field with stars and Earth at the corner.[3] Human rebel forces possess several flags throughout the various insurrection movements, including insignia such as family crests, bloodied dragons, scorched crossed swords,[4] and a fist.[5] The flag of Australia by 2553 features a gold commonwealth star in a green field in the canton.[6]

Gameplay

In most of the Capture the Flag gametypes, the flag is an item that players must retrieve from the opposing team's base and return it to the players' base in order to score points. In some gametypes such as Assault, players have to transport the flag towards the opposing team's base in order to score points. Similar to Skulls, the flag temporary replaces the previous weapon the player was using when carried. The flag can't be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the flag can deal much more damage than a normal melee would. In the default settings for CTF, a flag melee can cause an instant kill. In Halo 4, players can carry the flag with their left hand and wield an M6H sidearm in their right, regardless of the weapons they are carrying

Production Notes

The flag's design in Halo: Combat Evolved was very plain, with very little ripple animation or pole design. It is topped by a skull with a crescent moon shape below it. Halo 2 saw a number of visual upgrades to the flag, but the overall design and shape of the flag is still similar to its predecessor. The flag in Halo 3 is entirely different than that of the previous two games. The Halo 3 flag is more of a banner than a flag. The flag is held onto the pole by one parallel bar, perpendicular to the pole, and flaps little between them. The emblems have changed; now they bear a symbol of the UNSC, and the only defining characteristics are their colors. Halo: Reach had it changed back to a flag. The pole retains a silver skull on top and sports the logo of Noble Team, along with a slight shine to the lining.

Trivia

  • On Bungie.net, the description of the multiplayer flag states that "It's right next to the headlight fluid." This is a reference to Red vs Blue, in which Donut is sent on a fool's errand to get headlight fluid and inadvertently captures the Blue flag.[7]
  • In Halo 3, if the player sticks an opponent with a plasma or Spike grenade, then picks up the flag before the grenade explodes, the kill will count as a Flag Kill.

Gallery

Sources