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{{Era|RW}} | {{Era|RW}} | ||
[[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']] | [[File:HMCC-skulls-menu.jpg|thumb|300px|The skull selection menu in ''The Master Chief Collection'']] | ||
'''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total | '''Skulls''' are gameplay modifiers with the appearance of a [[human]] [[skull]] featured in ''[[Halo: The Master Chief Collection]]''. Like in ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'', the skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to ''[[Halo 2: Anniversary]]''.<ref name="your journey">[https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins '''Halo Waypoint''': ''The Halo Bulletin: Your Journey Begins'']</ref> | ||
Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/> | Skulls in ''The Master Chief Collection'' are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.<ref name="your journey"/> | ||
==List of skulls== | ==List of skulls== | ||
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with | The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.<ref name="your journey"/> Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|SiteName=Steam|PageName=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. | ||
= | {| class="wikitable sortable" | ||
|- | |||
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach | |||
|- | |||
=== | | style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|75px]] | ||
| Acrophobia | |||
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | |||
||0.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
=== | |style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | ||
| Anger | |||
|| Enemies fire their weapons faster and more frequently. | |||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
= | |style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | ||
| Assassins | |||
|| All enemies in the game are permanently cloaked. | |||
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
=== | |style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | ||
| Bandanna¹ | |||
|| Infinite Ammo. | |||
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
== | |style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | ||
| Black Eye | |||
|| Your shields only recharge when you melee enemies. Bash your way to better health! | |||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
== | |style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]] | ||
| Blind | |||
|| HUD and weapon do not display onscreen. | |||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]] | |||
| Bonded Pair¹ | |||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | |||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | |||
| Boom¹ | |||
|| Explosions have twice the damage radius. Light fuse, run away. | |||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | |||
| Catch | |||
|| Enemies throw and drop more grenades. | |||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
=== | |style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]] | ||
| Cowbell | |||
|| Acceleration from explosions is increased. | |||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]] | |||
| Envy | |||
|| Chief trades his flashlight for Active Camo. | |||
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]] | |||
| Eye Patch | |||
|| Auto aim features disabled for all weapons. You'll miss it when it's gone. | |||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | |||
| Famine | |||
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | |||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]] | |||
| Feather¹ | |||
|| Player and enemy melee strikes impart more movement physics. | |||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]] | |||
| Fog | |||
|| The motion tracker is disabled. You'll miss those eyes in the back of your head. | |||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]] | |||
| Foreign | |||
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | |||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
=== | |style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | ||
| Ghost | |||
|| AI no longer flinch from attacks. | |||
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | |||
| Grunt Birthday Party | |||
|| Grunt headshots lead to glorious celebrations. | |||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]] | |||
| Grunt Funeral¹ | |||
=== | || Grunts die in a blaze of glory. And plasma. | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]] | |||
| Iron | |||
= | || Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | ||
||1.30x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]] | |||
| IWHBYD (I Would Have Been Your Daddy) | |||
=== | || Rare combat dialogue becomes more common. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]] | |||
| Jacked | |||
|| Players can only enter ground vehicles by boarding. | |||
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | |||
| Malfunction | |||
= | || Every time you respawn, a random element of your HUD is disabled. | ||
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | |||
| Masterblaster | |||
=== | || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | ||
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | |||
| Mythic | |||
=== | || Enemies have increased health. | ||
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]] | |||
| Piñata¹ | |||
= | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | |||
| Prophet Birthday Party | |||
=== | || Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' is accompanied by an electric guitar lick). | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]] | |||
| Recession | |||
=== | || Every shot is worth twice the ammo. Save those bullets, player. | ||
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | |||
| Scarab | |||
= | || All player-held weapons fire Scarab Gun beams. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]] | |||
| SO...ANGRY... | |||
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | |||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | |||
| Sputnik | |||
=== | || Mass of objects is decreased, making them more easily displaced. | ||
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]] | |||
| Streaking | |||
=== | || Player shields constantly decay at a slow pace but recharge some with every enemy kill. | ||
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]] | |||
| Swarm | |||
|| Hunters are much stronger. Base Hunter score values are increased. | |||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | |||
| That's Just... Wrong | |||
= | || Increases enemy awareness of player. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | |||
| They Come Back | |||
=== | || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | |||
| Thunderstorm | |||
=== | || Upgrades the rank of most enemies. | ||
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]] | |||
| Tilt | |||
=== | || Enemy resistances and weaknesses are increased. | ||
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
|- | |||
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]] | |||
| Tough Luck | |||
== | || Enemies always go berserk, always dive out of the way, never flee. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes | |||
File:HTMCC Skull | |} | ||
File:HTMCC Skull | |||
File:HTMCC Skull | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Skulls]] | [[Category:Skulls]] |