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Abandon: Difference between revisions

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(Undo revision 1354452 by SpyglassUnitBeta (talk) - duplicate argument)
Tag: Undo
(Updated to match current Layout Guide/Map parameters along with some additional info. Not the best at this, but getting better.)
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*[[Regicide]]
*[[Regicide]]
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{{Article Quote|On the remote world of Erebus VII, at the very edge of human-occupied space, an ONI research facility which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account.}}
{{Article Quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}}


'''Abandon''' is a [[multiplayer]] map in ''[[Halo 4]]''. Taking place in jungle-like terrain, Abandon is an asymmetrical, close-quarters map.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
'''Abandon''' is a [[multiplayer]] map that is featured in ''[[Halo 4]]'' and ''[[Halo: The Master Chief Collection]]''.  
 
==Universe and lore==
{{Main|Erebus_VII}}
On the remote world of Erebus VII, at the very edge of human-occupied space, an [[Office of Naval Intelligence|ONI research facility]] which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account.
Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.
{{Ref/Site |URL=https://www.halopedia.org/Halo_4_Interactive_Guide |SiteName=Halo 4 Interactive Guide }} 
{{Ref/Site |Id=IGN Halo 4 Wiki guide |URL=https://www.ign.com/wikis/halo-4/Abandon |SiteName=IGN |PageName=Halo 4 Wiki Guide |Detail=Development aspects of Abandon and some lore info }}
 
==Overview==
===Layout===
Abandon is an asymmetrical, close-quarters small scale 4v4 map.
 
The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.
<gallery>
File:HMCC H4 Abandon Map.png|Abandon Map.
File:Abandond Overhead.jpg|Overhead view of the map.
</gallery>


==Layout==
Abandon features a three story building in the centre of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features several man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.
{{expand-section}}
{{expand-section}}


==Strategies==
===Strategies===
*The [[Series 12 Single Operator Lift Apparatus|jetpack]] is useful to get to high ledges.
*The [[Series 12 Single Operator Lift Apparatus|jetpack]] is useful to get to high ledges.
*It is recommended for players to use a semi-automatic weapon, like the [[M395 DMR|DMR]], due to the large amount of obstructions on the map.
*It is recommended for players to use a semi-automatic weapon, like the [[M395 DMR|DMR]], due to the large amount of obstructions on the map.
Line 30: Line 45:
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
{{expand-section}}
{{expand-section}}
==Production Notes==
According to Kynan Pearson, one of the lead Halo 4 MP map designer, the map was specifically geared towards Team Slayer and the Flood game type.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map.  Some of these organisms can be seen in the concept art.
Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.
The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).
The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.
{{Ref/Reuse|IGN Halo 4 Wiki guide}}


==Trivia==
==Trivia==
*Inside one of the map's main structures, two transparent containers can be seen holding specimens of an unknown, [[Erebus VII alien creature|alien quadrupedal creature]] in preservative. It is postulated that these creatures are the "things" that resulted in the base being abandoned.
*Inside one of the map's main structures, two transparent containers can be seen holding specimens of an unknown, [[Erebus VII alien creature|alien quadrupedal creature]] in preservative. It is postulated that these creatures are the "things" that resulted in the base being abandoned.
*One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.
*One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HMCC H4 Abandon Map.png|Abandon Map.
File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design.
File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design.
File:H4 Abandon BeautyCorner Concept.jpeg|Concept art of a "beauty corner" on the map.
File:H4 Abandon BeautyCorner Concept.jpeg|Concept art of a "beauty corner" on the map.

Revision as of 18:39, September 3, 2020

Not to be confused with Abaddon, the Precursor construct.

Template:Multiplayer Map Infobox Template:Article Quote

Abandon is a multiplayer map that is featured in Halo 4 and Halo: The Master Chief Collection.

Universe and lore

Main article: Erebus_VII

On the remote world of Erebus VII, at the very edge of human-occupied space, an ONI research facility which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account. Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic. [1] [2]

Overview

Layout

Abandon is an asymmetrical, close-quarters small scale 4v4 map.

The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Strategies

  • The jetpack is useful to get to high ledges.
  • It is recommended for players to use a semi-automatic weapon, like the DMR, due to the large amount of obstructions on the map.
  • The Shotgun or Scattershot are also useful weapons on the map, especially when the player is inside the UNSC structures.
  • It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Production Notes

According to Kynan Pearson, one of the lead Halo 4 MP map designer, the map was specifically geared towards Team Slayer and the Flood game type.[3]

It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map. Some of these organisms can be seen in the concept art.

Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.

The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).

The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it. [2]

Trivia

  • Inside one of the map's main structures, two transparent containers can be seen holding specimens of an unknown, alien quadrupedal creature in preservative. It is postulated that these creatures are the "things" that resulted in the base being abandoned.
  • One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.


Gallery

Sources