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{{Article Quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}
{{Article Quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}


'''Complex''' is a holographic reconstruction of [[Galileo Base]] on [[Requiem]] for use during [[War Games]] combat simulations.
'''Complex''' is a [[multiplayer]] map featured in ''[[Halo 4]]''. It is a medium-sized asymmetrical map, well-suited for both 4v4 and [[Big Team Battle]] matches, and it supports a number of objective gametypes in addition to [[Slayer]].


==Universe and lore==
==Universe and lore==
{{Main|Galileo Base}}
{{Main|Galileo Base}}
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.  
Formally titled "War Games Map_Set/: 615-3", Complex is holographic reconstruction of [[Galileo Base]], used during [[United Nations Space Command|UNSC]] [[War Games]] combat simulations. Galileo itself was a makeshift UNSC research facility located on the northeastern coastline of [[Requiem]]'s largest continent. With the presence of numerous hostile entities on Requiem, ONI rigidly enforced a "Persistent Field Resilience" mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.  
   
   
The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors).
The base was built around a [[Forerunner]] artifact that was in the process of being excavated. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns.
Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns.


UNSC [[Galileo Base]], located on the northeastern coastline of Requiem’s largest continent, was a critical site during Infinity’s protracted ground campaign in the months following the reemergence of the Covenant. Although this location was intended to be a science facility, ONI enforced what they referred to as “Persistent Field Resilience,” a mandate that required combat readiness regardless of perceived environmental safety. This precaution proven well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple [[SPARTAN-IV program|Spartan IV Fireteams]] into action.
Galileo Base was a critical site during Infinity’s [[Requiem Campaign|protracted ground campaign]] on Requiem, against [[Jul 'Mdama's Covenant]] in [[2558]]. Although this location was intended to be solely a science facility, ONI's "Persistent Field Resiliencemandate proved well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple [[SPARTAN-IV program|Spartan IV Fireteams]] into action.<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref>
<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref>


==Overview==
==Overview==
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*When sniping, constantly move locations before the enemy teams figure out your location.
*When sniping, constantly move locations before the enemy teams figure out your location.
*A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
*A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
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==Trivia==
===Miscellaneous===
* Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag, Infection, and Team Slayer.
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==Gallery==
==Gallery==
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