Armor customization (Halo 3: ODST): Difference between revisions
From Halopedia, the Halo wiki
BaconShelf (talk | contribs) mNo edit summary |
BaconShelf (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{{center|For other uses, see [[armor permutations]].}} | {{center|For other uses, see [[armor permutations]].}} | ||
[[File:Nohelmet.jpg|300px|thumb|Choosing not to wear a helmet will not affect gameplay.]] | [[File:Nohelmet.jpg|300px|thumb|Choosing not to wear a helmet will not affect gameplay.]] | ||
''[[Halo 3: ODST]]'' features a simplistic armor customization where one can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose whether or not to wear a helmet, unless they are playing as [[the Rookie]] or [[Avery Junior Johnson|Sergeant Johnson]], who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[Visual Intelligence System, Reconnaissance|VISR]] mode. Each character has their own unique lines of dialogue which play during gameplay. | ''[[Halo 3: ODST]]'' features a simplistic armor customization where one can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose whether or not to wear a helmet, unless they are playing as [[the Rookie]] or [[Avery Junior Johnson|Sergeant Johnson]], who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[Visual Intelligence System, Reconnaissance|VISR]] mode. Each character has their own unique lines of dialogue which play during gameplay, similar to the [[Armor permutations (Halo: Reach)|Firefight voices]] added in ''[[Halo: Reach]]'' as an unlockable item. | ||
With the launch of ''Halo 3: ODST'' on PC and the start of [[Season 3: Recon]] in ''[[Halo: The Master Chief Collection]]'', the ''ODST'' characters were added to the game's customisation system due to the launch of [[Firefight]] as part of the collection. The various characters were added to the [[season]] unlock table and can be purchased for {{SeasonPoint|Season Points}}. ''The Master Chief Collection'' additionally features two skins not available in the base game; the injured Romeo model (as seen following the level [[NMPD HQ]] in-game) and a "bug-splattered" Buck, seen in [[Data Hive]] and [[Coastal Highway]]. The game also features Sergeant Johnson as purchasable for all players, previously restricted to a pre-order exclusive in the original game. Additionally, ''The Master Chief Collection'' features the helmet-less edition of each character as a separate unlock to their helmeted incarnation, unlike the original release which only had the helmet-on option as a toggle that was available at any time. | |||
==List of permutations== | ==List of permutations== | ||
{| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable sortable" | |||
|-align="center" | |||
!colspan="6"|Firefight character unlock requirements | |||
|- | |||
! scope="col" style="text-align:center;" |Character | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo 3: ODST'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
! scope="col" style="text-align:center;" |Character (no helmet) | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[Rookie]] | |||
|Unlocked by default | |||
|Unlocked by default | |||
|colspan=2|N/A | |||
|-align="center" | |||
|[[File:H3ODST Romeo Helmet Icon.png|75px]]<br/>[[Kojo Agu|Romeo]] | |||
|Unlock the ''[[NMPD HQ (achievement)|NMPD HQ]]'' achievement. | |||
|[[Season 3: Recon|Season 3]] Tier 6, {{SeasonPoint|1}} | |||
|[[File:H3ODST Romeo NoHelmet Icon.png|75px]]<br/>Romeo (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 10, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Romeo Injured Helmet Icon.png|75px]]<br/>Injured Romeo | |||
|N/A | |||
|[[Season 3: Recon|Season 3]] Tier 6, {{SeasonPoint|1}} | |||
|[[File:H3ODST Romeo Injured NoHelmet Icon.png|75px]]<br/>Injured Romeo (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 10, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Dutch Helmet Icon.png|75px]]<br/>[[Taylor Miles|Dutch]] | |||
|Unlock the ''[[Uplift Reserve (achievement)|Uplift Reserve]]'' achievement. | |||
|[[Season 3: Recon|Season 3]] Tier 15, {{SeasonPoint|1}} | |||
|[[File:H3ODST Dutch NoHelmet Icon.png|75px]]<br/>Dutch (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 20, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Mickey Helmet Icon.png|75px]]<br/>[[Michael Crespo|Mickey]] | |||
|Unlock the ''[[Kizingo Boulevard (achievement)|Kizingo Boulevard]]'' achievement. | |||
|[[Season 3: Recon|Season 3]] Tier 25, {{SeasonPoint|1}} | |||
|[[File:H3ODST Mickey NoHelmet Icon.png|75px]]<br/>Mickey (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 15, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Buck Helmet Icon.png|75px]]<br/>[[Edward Buck|Buck]] | |||
|Unlock the ''[[Tayari Plaza (achievement)|Tayari Plaza]]'' achievement. | |||
|[[Season 3: Recon|Season 3]] Tier 37, {{SeasonPoint|1}} | |||
|[[File:H3ODST Buck NoHelmet Icon.png|75px]]<br/>Buck (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 40, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Buck Splatter Helmet Icon.png|75px]]<br/>Bug Splattered Buck | |||
|N/A | |||
|[[Season 3: Recon|Season 3]] Tier 37, {{SeasonPoint|1}} | |||
|[[File:H3ODST Buck Splatter NoHelmet Icon.png|75px]]<br/>Bug Splattered Buck (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 40, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Dare Helmet Icon.png|75px]]<br/>[[Veronica Dare|Dare]] | |||
|Unlock the ''[[Campaign Complete: Legendary]]'' achievement. | |||
|[[Season 3: Recon|Season 3]] Tier 42, {{SeasonPoint|1}} | |||
|[[File:H3ODST Dare NoHelmet Icon.png|75px]]<br/>Dare (no helmet) | |||
|[[Season 3: Recon|Season 3]] Tier 46, {{SeasonPoint|1}} | |||
|-align="center" | |||
|[[File:H3ODST Johnson Helmet Icon.png|75px]]<br/>[[Avery Johnson]] (no helmet) | |||
|Pre-order ''Halo 3: ODST''. | |||
|[[Season 3: Recon|Season 3]] Tier 50, {{SeasonPoint|1}} | |||
|colspan=2|N/A | |||
|-align="center" | |||
|} | |||
[[Category:Halo 3: ODST]] | [[Category:Halo 3: ODST]] | ||
[[Category:Customisation]] | [[Category:Customisation]] | ||
[[Category:Firefight]] | [[Category:Firefight]] |
Revision as of 07:12, August 18, 2020
Halo 3: ODST features a simplistic armor customization where one can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose whether or not to wear a helmet, unless they are playing as the Rookie or Sergeant Johnson, who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use VISR mode. Each character has their own unique lines of dialogue which play during gameplay, similar to the Firefight voices added in Halo: Reach as an unlockable item.
With the launch of Halo 3: ODST on PC and the start of Season 3: Recon in Halo: The Master Chief Collection, the ODST characters were added to the game's customisation system due to the launch of Firefight as part of the collection. The various characters were added to the season unlock table and can be purchased for Season Points. The Master Chief Collection additionally features two skins not available in the base game; the injured Romeo model (as seen following the level NMPD HQ in-game) and a "bug-splattered" Buck, seen in Data Hive and Coastal Highway. The game also features Sergeant Johnson as purchasable for all players, previously restricted to a pre-order exclusive in the original game. Additionally, The Master Chief Collection features the helmet-less edition of each character as a separate unlock to their helmeted incarnation, unlike the original release which only had the helmet-on option as a toggle that was available at any time.
List of permutations
Firefight character unlock requirements | |||||
---|---|---|---|---|---|
Character | Unlock (Halo 3: ODST) | Unlock (Halo: The Master Chief Collection) | Character (no helmet) | Unlock (Halo: The Master Chief Collection) | |
Rookie | Unlocked by default | Unlocked by default | N/A | ||
Romeo |
Unlock the NMPD HQ achievement. | Season 3 Tier 6, 1 | Romeo (no helmet) |
Season 3 Tier 10, 1 | |
Injured Romeo |
N/A | Season 3 Tier 6, 1 | Injured Romeo (no helmet) |
Season 3 Tier 10, 1 | |
Dutch |
Unlock the Uplift Reserve achievement. | Season 3 Tier 15, 1 | Dutch (no helmet) |
Season 3 Tier 20, 1 | |
Mickey |
Unlock the Kizingo Boulevard achievement. | Season 3 Tier 25, 1 | Mickey (no helmet) |
Season 3 Tier 15, 1 | |
Buck |
Unlock the Tayari Plaza achievement. | Season 3 Tier 37, 1 | Buck (no helmet) |
Season 3 Tier 40, 1 | |
Bug Splattered Buck |
N/A | Season 3 Tier 37, 1 | Bug Splattered Buck (no helmet) |
Season 3 Tier 40, 1 | |
Dare |
Unlock the Campaign Complete: Legendary achievement. | Season 3 Tier 42, 1 | Dare (no helmet) |
Season 3 Tier 46, 1 | |
File:H3ODST Johnson Helmet Icon.png Avery Johnson (no helmet) |
Pre-order Halo 3: ODST. | Season 3 Tier 50, 1 | N/A |