Ogab'd-pattern anti-aircraft Wraith: Difference between revisions

Added information in regards to Halo MCC's latest update.
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(Added information in regards to Halo MCC's latest update.)
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The double sets of fuel rod cannons fire Class-3 fuel rods, which have the capability to track vehicles' heat signatures.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 99''</ref> They are devastating to both airborne and ground forces. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds, and removing an enemy aerial presence. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship. Luckily, however, the Anti-Air Wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare.
The double sets of fuel rod cannons fire Class-3 fuel rods, which have the capability to track vehicles' heat signatures.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 99''</ref> They are devastating to both airborne and ground forces. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds, and removing an enemy aerial presence. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship. Luckily, however, the Anti-Air Wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare.


The Type-52 is also distinguished from the Type-26 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its double flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a [[Type-52 Phantom]] dropship. Like the [[Fuel Rod Gun]] and [[Energy Sword]] of ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a [[Drive an AA Wraith|glitch]], the AA-Wraith is otherwise inoperable by the player.
The Type-52 is also distinguished from the Type-26 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its double flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a [[Type-52 Phantom]] dropship.
 
In the Campaign, like the [[Fuel Rod Gun]] and [[Energy Sword]] of ''[[Halo: Combat Evolved]]'', it has a dead man switch, causing the vehicle to self-destruct when the driver dies or exits. Except for a [[Drive an AA Wraith|glitch]], the AA-Wraith is otherwise inoperable by the player.


==Operational history==
==Operational history==
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==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Type-52 Anti-Aircraft Artillery}}
{{Linkbox|gallery=yes|gallerypage=Images of Type-52 Anti-Aircraft Artillery}}
*It seems that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it with a glitch and then jump out of the Wraith, an animation of the cannons folding together and going down through the hatch can be seen, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a reticule designed specifically for the AA-Wraith. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*The AA Wraith was added to Forge in 343's Master Chief Collection but with its dead-man switch removed and the gunner given a crosshair similar to that on the [[Type-26 Wraith]].
*If a player takes control of an AA Wraith, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*If a player takes control of an AA Wraith, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
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