Template:Stats/Weapon: Difference between revisions
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{WeaponType|}}} | |Enabled={{{WeaponType|}}} | ||
|Name=Weapon type | |Name={{Tooltip|Weapon type|The role the weapon plays in the games' sandbox.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-WeaponType|}}} | |CE={{{CE}}}|CE-Content={{{CE-WeaponType|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-WeaponType|}}} | |H2={{{H2}}}|H2-Content={{{H2-WeaponType|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{DmgType|}}} | |Enabled={{{DmgType|}}} | ||
|Name=Damage type | |Name={{Tooltip|Damage type|The type of damage the weapon's projectiles deal.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-DmgType|}}} | |CE={{{CE}}}|CE-Content={{{CE-DmgType|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-DmgType|}}} | |H2={{{H2}}}|H2-Content={{{H2-DmgType|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{FiringMode|}}} | |Enabled={{{FiringMode|}}} | ||
|Name=Firing mode | |Name={{Tooltip|Firing mode|The manner in which the weapon fires when the trigger is pulled.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-FiringMode|}}} | |CE={{{CE}}}|CE-Content={{{CE-FiringMode|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-FiringMode|}}} | |H2={{{H2}}}|H2-Content={{{H2-FiringMode|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{IsPrecisionWeapon|}}} | |Enabled={{{IsPrecisionWeapon|}}} | ||
|Name=Precision weapon | |Name={{Tooltip|Precision weapon|Whether the weapon is a precision weapon, capable of headshots.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-IsPrecisionWeapon|}}} | |CE={{{CE}}}|CE-Content={{{CE-IsPrecisionWeapon|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-IsPrecisionWeapon|}}} | |H2={{{H2}}}|H2-Content={{{H2-IsPrecisionWeapon|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ZoomLevels|}}} | |Enabled={{{ZoomLevels|}}} | ||
|Name=Zoom levels | |Name={{Tooltip|Zoom levels|The different scope magnification levels the weapon features, if any.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ZoomLevels|}}} | |CE={{{CE}}}|CE-Content={{{CE-ZoomLevels|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ZoomLevels|}}} | |H2={{{H2}}}|H2-Content={{{H2-ZoomLevels|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ShotsPerTriggerPull|}}} | |Enabled={{{ShotsPerTriggerPull|}}} | ||
|Name=Shots per trigger pull | |Name={{Tooltip|Shots per trigger pull|The number of shots fired by the weapon per pull of the trigger.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ShotsPerTriggerPull|}}} | |CE={{{CE}}}|CE-Content={{{CE-ShotsPerTriggerPull|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ShotsPerTriggerPull|}}} | |H2={{{H2}}}|H2-Content={{{H2-ShotsPerTriggerPull|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{MagSize|}}} | |Enabled={{{MagSize|}}} | ||
|Name=Magazine/clip size | |Name={{Tooltip|Magazine/clip size|The number of shots the weapon can fire before needing to reload.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-MagSize|}}} | |CE={{{CE}}}|CE-Content={{{CE-MagSize|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-MagSize|}}} | |H2={{{H2}}}|H2-Content={{{H2-MagSize|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ReserveAmmo|}}} | |Enabled={{{ReserveAmmo|}}} | ||
|Name=Reserve ammo (reserve mags) | |Name={{Tooltip|Reserve ammo (reserve mags)|The amount of ammo a player can hold, not including the ammo already loaded into the weapon.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ReserveAmmo|}}} | |CE={{{CE}}}|CE-Content={{{CE-ReserveAmmo|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ReserveAmmo|}}} | |H2={{{H2}}}|H2-Content={{{H2-ReserveAmmo|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ReloadSpeed|}}} | |Enabled={{{ReloadSpeed|}}} | ||
|Name=Reload speed | |Name={{Tooltip|Reload speed|The time taken to reload the weapon}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ReloadSpeed|}}} | |CE={{{CE}}}|CE-Content={{{CE-ReloadSpeed|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ReloadSpeed|}}} | |H2={{{H2}}}|H2-Content={{{H2-ReloadSpeed|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{EquipSpeed|}}} | |Enabled={{{EquipSpeed|}}} | ||
|Name=Equip speed | |Name={{Tooltip|Equip speed|The time taken to swap weapons, when this weapon is your secondary weapon.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-EquipSpeed|}}} | |CE={{{CE}}}|CE-Content={{{CE-EquipSpeed|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-EquipSpeed|}}} | |H2={{{H2}}}|H2-Content={{{H2-EquipSpeed|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{RecoveryTime|}}} | |Enabled={{{RecoveryTime|}}} | ||
|Name=Recovery time | |Name={{Tooltip|Recovery time|The period of time after firing that it takes for the weapon to be ready to fire again.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-RecoveryTime|}}} | |CE={{{CE}}}|CE-Content={{{CE-RecoveryTime|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-RecoveryTime|}}} | |H2={{{H2}}}|H2-Content={{{H2-RecoveryTime|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{HeadshotsToKill|}}} | |Enabled={{{HeadshotsToKill|}}} | ||
|Name=[[Headshot]]s to kill | |Name={{Tooltip|[[Headshot]]s to kill|The number of headshots required to kill an enemy player.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-HeadshotsToKill|}}} | |CE={{{CE}}}|CE-Content={{{CE-HeadshotsToKill|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-HeadshotsToKill|}}} | |H2={{{H2}}}|H2-Content={{{H2-HeadshotsToKill|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ShotsToKill|}}} | |Enabled={{{ShotsToKill|}}} | ||
|Name=Shots to kill | |Name={{Tooltip|Shots to kill|The number of body shots required to kill an enemy player.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ShotsToKill|}}} | |CE={{{CE}}}|CE-Content={{{CE-ShotsToKill|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ShotsToKill|}}} | |H2={{{H2}}}|H2-Content={{{H2-ShotsToKill|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{HeadshotsToBreakShields|}}} | |Enabled={{{HeadshotsToBreakShields|}}} | ||
|Name=Headshots to break [[shields]] | |Name={{Tooltip|Headshots to break [[shields]]|The number of headshots required to break an enemy player's shields.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-HeadshotsToBreakShields|}}} | |CE={{{CE}}}|CE-Content={{{CE-HeadshotsToBreakShields|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-HeadshotsToBreakShields|}}} | |H2={{{H2}}}|H2-Content={{{H2-HeadshotsToBreakShields|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{ShotsToBreakShields|}}} | |Enabled={{{ShotsToBreakShields|}}} | ||
|Name=Shots to break shields | |Name={{Tooltip|Shots to break shields|The number of body shots required to break an enemy player's shields.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-ShotsToBreakShields|}}} | |CE={{{CE}}}|CE-Content={{{CE-ShotsToBreakShields|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-ShotsToBreakShields|}}} | |H2={{{H2}}}|H2-Content={{{H2-ShotsToBreakShields|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{RedReticleRange|}}} | |Enabled={{{RedReticleRange|}}} | ||
|Name=[[Red reticle range]] {{#if:{{{RedReticleRangeZ1|}}}{{{RedReticleRangeZ2|}}}|{{C|Hip fire}}}} | |Name={{Title|[[Red reticle range]] {{#if:{{{RedReticleRangeZ1|}}}{{{RedReticleRangeZ2|}}}|{{C|Hip fire}}}}|The range at which the reticle will turn red when hovering over an enemy, indicating that auto-aim will take effect, when firing from the hip.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-RedReticleRange|}}} | |CE={{{CE}}}|CE-Content={{{CE-RedReticleRange|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-RedReticleRange|}}} | |H2={{{H2}}}|H2-Content={{{H2-RedReticleRange|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{RedReticleRangeZ1|}}} | |Enabled={{{RedReticleRangeZ1|}}} | ||
|Name=Red reticle range {{C|Zoom level 1}} | |Name={{Title|Red reticle range {{C|Zoom level 1}}|The range at which the reticle will turn red when hovering over an enemy, indicating that auto-aim will take effect, when zoomed in once.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-RedReticleRangeZ1|}}} | |CE={{{CE}}}|CE-Content={{{CE-RedReticleRangeZ1|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-RedReticleRangeZ1|}}} | |H2={{{H2}}}|H2-Content={{{H2-RedReticleRangeZ1|}}} | ||
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{{Internal/Stats/Row | {{Internal/Stats/Row | ||
|Enabled={{{RedReticleRangeZ2|}}} | |Enabled={{{RedReticleRangeZ2|}}} | ||
|Name=Red reticle range {{C|Zoom level 2}} | |Name={{Title|Red reticle range {{C|Zoom level 2}}|The range at which the reticle will turn red when hovering over an enemy, indicating that auto-aim will take effect, when zoomed in twice.}} | ||
|CE={{{CE}}}|CE-Content={{{CE-RedReticleRangeZ2|}}} | |CE={{{CE}}}|CE-Content={{{CE-RedReticleRangeZ2|}}} | ||
|H2={{{H2}}}|H2-Content={{{H2-RedReticleRangeZ2|}}} | |H2={{{H2}}}|H2-Content={{{H2-RedReticleRangeZ2|}}} |