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Revision as of 06:54, July 1, 2020
Halo 3 is the third mainline first-person shooter game in the Halo franchise. Released in September 2007 for the Xbox 360, the game is the conclusion to the original trilogy storyline started in Halo: Combat Evolved and continued in Halo 2. With Covenant divided by civil war, the Flood loose, the Halo Array primed for firing and Earth under siege by the forces of the Prophet of Truth, the Master Chief finds himself in a race against time to ensure the survival of Earth, humanity and all life in the galaxy.
In Summer of 2020, Halo 3 will for the first time be released on Steam and Windows devices as part of Halo: The Master Chief Collection, the first time the game has ever been playable on PC platforms.
General information
Contents
The Game
Halo 3 is the third mainline first-person shooter game in the Halo franchise, and a sequel to Halo 2. Developed primarily by Bungie and published by Xbox Game Studios, Halo 3 released on September 25, 2007 on the Xbox 360, later becoming playable on Xbox One via backward compatibility and inclusion in Halo: The Master Chief Collection, with a launch set for PC in Summer of 2020. The game was the first Halo to be released on the Xbox 360 console, and was first revealed at E3 2006.
Gameplay
Halo 3 features an extensive single-player campaign, focusing on the efforts of the Master Chief as he attempts to save the galaxy from the Covenant and the Flood. The game can support two players on split-screen, with the second player playing as the Arbiter, while up to four players can play in co-operative campaign over Xbox LIVE - with players three and four taking the role of Elite allies N'tho 'Sraom and Usze 'Taham.
Due to the onset of the Great Schism in Halo 2, one of the biggest changes to Halo 3 campaign gameplay is the replacement of the Elites with the Brutes as the primary enemy type. To support their new role in the Covenant, the Brutes have been outfitted with a whole new suite of weapons, vehicles and armor to ensure their leadership goes unchallenged.
Halo 3 features a number of collectibles and easter eggs within its campaign levels, for unlock by the player. Most prominent among these are the Skulls and the Terminals. Each level features a hidden skull that, once picked up, can then activate unique gameplay effects to increase the game difficulty or add humorous effect.
The Terminals feature as a series of hidden text logs detailing the final days of the Forerunners' war with the Flood, serving as cryptic conversations and logs with deep links to lore from earlier media such as IRIS and later media such as The Forerunner Saga.
Halo 3 features an extensive multiplayer component, playable with up to four players via splitscreen and up to sixteen players over Xbox LIVE. The primary multiplayer component is played through online Matchmaking, though players are also able to create and edit custom map variants in Forge and play with custom rulesets and minigames in the Custom Games lobby. The game also features the Theater, allowing players to replay previous matches with the ability to pause, fast-forward, re-wind and free-cam.
Halo 3 allows players to battle each other in a variety of team-based and free-for-all multiplayer modes via the use of Matchmaking. In online multiplayer, players compete to win gamemodes across a varity of maps and modes, relying on skill to win. Matchmaking play allows players to increase their rank and unlock new armor and achievements.
Forge is a new addition to the Halo games, allowing players to place, edit and move objects placed around the various multiplayer levels. These changes can range from weapon and item placement tweaks to entire structures and minigames to art and aesthetic creations!
Learn more about the Halo 3 Forge →
Custom Games are an additional component of Halo 3 multiplayer, allowing players to play custom map and gametype combinations with up to 16 players.
Halo 3 ships with 11 multiplayer maps on the disc, with a further 13 added across the DLC. All Halo 3 DLC is now permanently free on the Xbox LIVE marketplace, and is included in the Halo 3 component of Halo: The Master Chief Collection and the Halo 3: Mythic disc included with Halo 3: ODST.
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Halo 3 supports a wide range of gametypes, allowing for a variety of playstyles ranging from small-team competitive deathmatch to large-scale capture the flag with vehicles. Custom game settings allow players to customise these game settings even further, allowing for the creation of unique minigames and game variants.
Between 2007 and 2010, Halo 3 had five sets of downloadable content released in the form of multiplayer map packs. These map packs (with the exception of Cold Storage) released for 800 Microsoft Points, though as of 2017 have been made permanently free downloads for Halo 3 players on Xbox 360 and via backward-compatibility. All DLC content is additionally included in the Halo 3: Mythic disc released with Halo 3: ODST, and included in the Halo 3 component of Halo: The Master Chief Collection.
The Heroic Map Pack was released on December 11, 2007 and consists of three new maps; Foundry, Rat's Nest and Standoff. Foundry emphasises an expansion of the Forge mode, while Rat's Nest and Standoff focus on mid-large team action with an emphasis on vehiclular combat.
Learn more about the Heroic Map Pack →
The Mythic Map Pack was released in 2009 and was included in the limited edition release of Halo Wars and later released on April 9, 2009 for all players. Mythic includes three all-new maps, Assembly, Orbital and Sandbox.
Released in celebration of Bungie Day 2008, Cold Storage is a remake of the map Chill Out from Halo: Combat Evolved. Cold Storage was released for all players for free as a single map download on July 7, 2008.
Learn more about Cold Storage →
The Legendary Map Pack was the second map pack released for Halo 3, released on April 15, 2008. It consists of three new maps; Avalanche, Blackout and Ghost Town. Avalanche is a massive big-team map and a remake of Combat Evolved's Sidewinder, while Blackout serves as a small-team remake of Halo 2's Lockout. Ghost Town serves as a small-mid sized map set in a water processing plant deep within the jungles of Kenya.
Learn more about the Legendary Map Pack →
The Mythic II Map Pack is the second part of the Mythic map set, initially bundled with the Halo 3: Mythic disc and later released for all players on February 2, 2010. As the last map pack released for Halo 3, the map contains three final maps; a remake of Halo 2's Midship now-named Heretic and two new maps Citadel and Longshore.
Story
John-117, better known as the Master Chief, is the main character of the Halo franchise, and the protagonist of Halo 3. A SPARTAN-II, he was kidnapped at the age of six by the UNSC's Office of Naval Intelligence and trained from a young age to be the "ultimate soldier", before being given biological augmentations and powerful MJOLNIR armour. The Master Chief was responsible for destroying the ancient superweapon of Installation 04, before eventually fighting for Earth and leading the assassination of the Prophet of Regret on Delta Halo. At the culmination of the conflict, John smuggled himself aboard the Prophet of Truth's dreadnaught to return to Earth and finish the fight.
Thel 'Vadam, more commonly known as the Arbiter, is a key supporting character of Halo 3 and a key ally of the Master Chief. This disgraced Sangheili warrior was the former commander of the Covenant fleet encountered in the first Halo game, before being branded a heretic by the Covenant for his failures. The Arbiter now seeks to lead his people against the Prophet of Truth and his Brute allies in revenge for the Prophets' lies, and forge an uncertain alliance with humanity.
Learn more about the Arbiter →
The Gravemind is the centralised hive-mind intelligence that leads the armies of the Flood parasite. Imprisoned on Delta Halo for millennia, the Gravemind was able to escape following the outbreak of conflict on the ring, managing to find its way onto High Charity. The intelligence has since converted the Covenant holy city into a mobile hive capable of sundering entire planets, and is now preparing to lead a massive attack on Earth.
Learn more about the Gravemind →
Commander Miranda Keyes is a UNSC Naval officer and the daughter of the late UNSC Pillar of Autumn Captain Jacob Keyes. Miranda was the commander of the UNSC forces deployed to Delta Halo, before being captured by the Covenant and eventually pivotal in forging the alliance with the Arbiter and his Elites. Keyes now leads the human resistance forces on Earth from a hidden facility deep within the jungles of Kenya.
Cortana is a human artificial intelligence, who served as a companion and ally to the Master Chief throughout the first two Halo games. She was created from a clone of the brain of renowned scientist Dr. Catherine Halsey, once the director of the SPARTAN-II program. During the conflict on Delta Halo, Cortana was left behind on the Covenant capital-station High Charity to ensure the destruction of the parasite if necessary, while John-117 returned to Earth alone. Cortana's whereabouts are now unknown, though her accrued knowledge and experience may hold the key to ending the Covenant and the Flood permanently.
Sergeant Avery Johnson is a UNSC Marine Corps veteran and long time friend of John-117. The Sergeant was involved in several major anti-Insurrection missions prior to the war with the Covenant, and was one of the first humans to encounter the Covenant on the planet Harvest in 2525. Since first contact, Johnson has fought alongside the Master Chief and his fellow SPARTAN-IIs on dozens of campaigns for nearly twenty-eight years, and now joins John-117 in defending the most important planet of all - Earth.
Learn more about Sgt. Johnson →
The Prophet of Truth is the final survivor of the three Hierarchs who lead the Covenant. Having orchestrated the Changing of the Guard and the ensuing Covenant civil war, the Prophet is hell-bent on activating the Halo rings to ascend into godhood. The Prophet departed High Charity at the end of Halo 2 with the Master Chief in tow, and is now laying siege to the Earth with his armies of ever-loyal Brutes.
Learn more about Prophet of Truth →
343 Guilty Spark is the ancient AI custodian of Installation 04, built by the Forerunners. Although the years have taken their toll on him, he remains dedicated to protecting the array and ensuring the prevention of the spread of the Flood. While he opposed John-117's efforts in Halo: Combat Evolved, he now stands as an ally of the UNSC and the Elites as long as they are dedicated to stopping the Prophet of Truth and the Gravemind.
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Human Covenant |
Forerunner Flood |
Voi is an industrial port town in East Africa, now-situated on the outermost edge of the Artifact. The town has since come under occupation by the Covenant, and is now the site of numerous anti-air batteries preventing an aerial assault on the Artifact beyond.
Tsavo is a desert expanse in Kenya. The wastes have become a vicious battleground for humanity and the Covenant in Africa, the landscape littered with the skeletal remains of the fallen Mombasa Orbital Elevator. Controlling the highway running through the region could be key to ensuring victory on Earth.
Crow's Nest is an old military facility located in Kenya, and now the primary operating base of the UNSC resistance forces in the East Africa region. Crow's Nest hosts a large garrison of Marines, and is the last bastion for UNSC holdouts against the Covenant on Earth.
Learn more about Crow's Nest →
The Artifact is a gargantuan Forerunner megastructure of unknown purpose buried beneath the sands of Africa. When the Covenant invaded Earth, they concentrated all of their forces on the East African megacity of New Mombasa. Within the day, the aliens had begun digging and excavating a massive Forerunner relic hidden beneath the Earth for unknown millennia. Now, the Excession at Voi has been uncovered, and the Forerunner Dreadnought has made landfall on its surface. The UNSC now believes the Artifact to be the Ark - the key to activating - or preventing the activation of - Halo.
The Ark, officially designated Installation 00, is a large megastructure constructed by the Forerunners and situated outside of the Milky Way galaxy. Safe from the effect Halo array's firing thanks to its distance, the Ark served as a refuge for species preserved by the Forerunners and reseeded following the Great Purification. The central forges of the Ark strip-mine the planetoid in the centre for resources used in constructing Halo rings.
Installation 08 is a newly-created Halo ring built in the Ark's foundry intended to replace the ring destroyed by the Master Chief during Halo: Combat Evolved.
UNSC Forward Unto Dawn is a Charon-class light frigate in service with the UNSC Navy and captained by Commander Miranda Keyes. The frigate is one of the few surviving vessels of the UNSC Home Fleet left to defend Earth after weeks of battling the Covenant in space.
Learn more about Forward Unto Dawn →
Anodyne Spirit, more commonly known as the Forerunner Dreadnought, is a titanic Forerunner spacecraft now commanded by the Prophet of Truth. For millennia, the ship sat at the heart of High Charity as a symbol of the Covenant's unification and a limitless power supply for the city, but was used to escape the outbreak of the Flood parasite during the onset of the Covenant civil war. John-117 was last seen aboard the Dreadnought, as it made its way toward Earth.
Shadow of Intent is a CAS-class assault carrier formerly under Brute control and now commandeered by Elite commander Rtas 'Vadum. The carrier now serves as the flagship of the Arbiter's Fleet of Retribution, and a vital prize for either side of the war.
Learn more about Shadow of Intent →
UNSC Aegis Fate is another Charon-class light frigate in service of the UNSC Navy. It serves alongside Forward Unto Dawn in Battle Group Victory to defend the Earth, and can be seen in the skybox of the multiplayer level Sandtrap.
Indulgence of Conviction is a CCS-class battlecruiser formerly of Covenant service. During the Battle of Installation 05, the vessel fought in orbit above the installation, and was part of the effort to quarantine the Flood outbreak on High Charity and in the Covenant fleet. Ultimately, the ship succumbed to the infection and, having broken the quarantine of the Coelest system, is now on a path to transport armies of the Flood to Earth.
High Charity was the holy city and crown jewel at the heart of the Covenant empire. For millennia, High Charity boasted the seat of the Hierarchy and the High Council alongside numerous ministries and billions of Covenant citizens. The city fell to the Flood in the battle at Delta Halo, and is now occupied by the gargantuan Gravemind and untold hordes of the Flood.
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