Moa: Difference between revisions

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===Habitat===
===Habitat===
====Native habitat====
====Native habitat====
Moa were indigenous to the planet [[Reach]]<ref name="moatwitter"/> prior to its fall in the summer of [[2552]]. The species was known to live in the [[Viery Territory]], being present in [[Visegrád]],<ref>''Halo: Reach'', campaign level, [[Winter Contingency (level)|Winter Contingency]]</ref> and in the [[Eposz]] continent at [[Szurdok Ridge]].<ref name="HRCE"/> Following the [[Fall of Reach]] in the summer of [[2552]], the [[Covenant]]'s attack on the planet brought the Moa's numbers to near-extinction levels. However, Moa still survive on Reach in remote sectors of the planet that were not glassed by the Covenant.<ref name="canonfodder"/>
Moa were indigenous to the planet [[Reach]]<ref name="moatwitter"/> prior to its fall in the summer of [[2552]]. The species was known to live in the [[Viery Territory]], being present in [[Visegrád]],<ref>''Halo: Reach'', campaign level, [[Winter Contingency]]</ref> and in the [[Eposz]] continent at [[Szurdok Ridge]].<ref name="HRCE"/> Following the [[Fall of Reach]] in the summer of [[2552]], the [[Covenant]]'s attack on the planet brought the Moa's numbers to near-extinction levels. However, Moa still survive on Reach in remote sectors of the planet that were not glassed by the Covenant.<ref name="canonfodder"/>


====Exportation====
====Exportation====
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The Moa appear as ambient life in ''[[Halo: Reach]]''. The Moa are harmless and will not attack the player. They will take shelter under bridges and other formations when there is a battle nearby. Neither human nor [[Covenant Empire|Covenant]] AI are hostile towards the Moa, although if the player kills one while near friendly AI, such as a member of Noble Team or Army Troopers they will sometimes comment as if an enemy had been killed, and maybe fire on the Moas corpse.This is most likely a small oversight, as Bungie programmed NPCs to fire on dead enemies the player killed.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=11135543 ''Bungie Media - Rendered Films'': Jorge hates Moas?]</ref> Moa appear as white dots on the player's motion tracker, and the player's reticle does not change color when it is pointed at a Moa. However, if the player melees a Moa at close range, it is possible to [[lunge]] towards it, as if they were an enemy. Moa are also affected by the Mythic [[Halo: Reach skulls#Mythic|Skull]] doubling their health.
The Moa appear as ambient life in ''[[Halo: Reach]]''. The Moa are harmless and will not attack the player. They will take shelter under bridges and other formations when there is a battle nearby. Neither human nor [[Covenant Empire|Covenant]] AI are hostile towards the Moa, although if the player kills one while near friendly AI, such as a member of Noble Team or Army Troopers they will sometimes comment as if an enemy had been killed, and maybe fire on the Moas corpse.This is most likely a small oversight, as Bungie programmed NPCs to fire on dead enemies the player killed.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=11135543 ''Bungie Media - Rendered Films'': Jorge hates Moas?]</ref> Moa appear as white dots on the player's motion tracker, and the player's reticle does not change color when it is pointed at a Moa. However, if the player melees a Moa at close range, it is possible to [[lunge]] towards it, as if they were an enemy. Moa are also affected by the Mythic [[Halo: Reach skulls#Mythic|Skull]] doubling their health.


The first time that Moa are encountered in ''Halo: Reach'' is when several bolt around a corner in an early part of the campaign level ''[[Winter Contingency (level)|Winter Contingency]]'' before contact with the Covenant, causing many players to shoot and kill the birds by accident. They are once again and lastly seen in ''[[Nightfall]]'', shortly after fighting the two [[Gúta]].
The first time that Moa are encountered in ''Halo: Reach'' is when several bolt around a corner in an early part of the campaign level ''[[Winter Contingency]]'' before contact with the Covenant, causing many players to shoot and kill the birds by accident. They are once again and lastly seen in ''[[Nightfall]]'', shortly after fighting the two [[Gúta]].


Killing [[Seven|7]] of them in the level ''Winter Contingency'' unlocks the achievement [[KEEP IT CLEAN (Achievement)|KEEP IT CLEAN]].<ref name="Update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 ''Bungie.net'': Bungie Weekly Update: 07.30.2010]</ref>
Killing [[Seven|7]] of them in the level ''Winter Contingency'' unlocks the achievement [[KEEP IT CLEAN (Achievement)|KEEP IT CLEAN]].<ref name="Update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 ''Bungie.net'': Bungie Weekly Update: 07.30.2010]</ref>