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Double Team: Difference between revisions

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===Maps===
===Maps===
* [[Zealot (level)|Arena Zealot]]
* [[Zealot (level)|Arena Zealot]]
* [[Forge World/Asylum|Asylum]]
* [[Asylum]]
* [[Countdown]]
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* [[Powerhouse]]
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==References==
{{Reflist}}
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[[Category:Playlists]]
[[Category:Playlists]]

Revision as of 18:27, June 23, 2020

This article is about the Halo 2 and Halo: Reach playlists. For the Halo 3 playlist, see Team Doubles.

"2 teams of 2 put their skill to the test."
— In-game description for Halo: Reach's Double Team playlist

Double Team is a matchmaking playlist in Halo: Reach. It was also formerly in Halo 2.

Halo 2

Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes.

Halo: Reach

The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, Doubles Arena, from the system. In exchange, Double Team was placed into the competitive playlists.[1] Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.[2]

Maps

Gametypes

See also


References

Template:Games