Health: Difference between revisions
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{{era|H1|H2|TF}} | |||
[[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | [[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | ||
==Summary== | ==Summary== | ||
'''Health''': The player in ''Halo'' has a limited, non-regenerating health bar which can be fully restored by picking up [[ | '''Health''': The player in ''Halo'' has a limited, non-regenerating health bar which can be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound. | ||
Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. | Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. |
Revision as of 11:29, October 7, 2007
Summary
Health: The player in Halo has a limited, non-regenerating health bar which can be fully restored by picking up health packs; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound.
Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects Biofoam into the user, which heals injuries faster.
There are three types of powerups available in Halo:
Health packs
- Main article: Health Pack
A single health pack will fully restore the player's health, but does not regenerate shields.
Active Camouflage
- Main article: Active Camouflage
Reduces the player's visibility for a period of time, making him nearly transparent (the player becomes little more than a distortion in the air).
Overshield
- Main article: Overshield
The overshield is a non-regenerating extra shield which functions on top of the regular shield, giving the player's shields three times their normal damage capacity.