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| ==Summary==
| | Packs that are used to heal an injured person. |
| The player in [[Halo: Combat Evolved]] has a finite amount of health that can only be restored by picking up [[Health Packs]]. Running completely out of health will result in death, but having lower health does not impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound (so subtle it goes unnoticed by most players without large subwoofers).
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| In [[Halo 2]], once the shields run out, the player also has a buffer of health. Unlike Halo: Combat Evolved, the health in Halo 2 regenerates after the shield. The amount of health left is not visible to the player.
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| [[Category:Games]]
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Revision as of 00:03, July 20, 2006
Packs that are used to heal an injured person.