Talk:Cairo Station: Difference between revisions
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What exactly needs cleanup here? --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http:// | ==Untitled== | ||
What exactly needs cleanup here? --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halopedian.com/User:ED/Gaming<font color="000000">(gaming)]</font></sup></b> 14:00, 6 June 2007 (UTC) | |||
== Wounded Marine == | == Wounded Marine == | ||
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They are guarding the bomb so that nobody deactivates it. They just didn't expect to encounter the master chief. | They are guarding the bomb so that nobody deactivates it. They just didn't expect to encounter the master chief. | ||
'''[[User:HaloDude|<font color="black">HaloDude</font>]]''' | '''[[User:HaloDude|<font color="black">HaloDude</font>]]''' File:Theholyarbiter.jpg|20px]][[User talk:HaloDude|<font color="black">'''Chat'''</font>]] 19:35, 26 June 2007 (UTC) | ||
But the thing that is said about the covenant is that most of their tactics are suicidal and there are many examples of that in the books, so basically think of it as the elites giving their life for the success of the mission.<br />[[User:Radzon|Radzon]] 18:42, 26 July 2007 (UTC) | But the thing that is said about the covenant is that most of their tactics are suicidal and there are many examples of that in the books, so basically think of it as the elites giving their life for the success of the mission.<br />[[User:Radzon|Radzon]] 18:42, 26 July 2007 (UTC) | ||
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== Heroic Walkthrough == | == Heroic Walkthrough == | ||
I'm planning a Heroic walkthrough [[User:Emosworld/Planner|here]]. It's my planner, where I plan stuff. If you wish me to halt this process, contact me [[User talk:Emosworld|here]]. Thanks, | I'm planning a Heroic walkthrough [[User:Emosworld/Planner|here]]. It's my planner, where I plan stuff. If you wish me to halt this process, contact me [[User talk:Emosworld|here]]. Thanks, File:BR55HB SR Battle Rifle.jpg|26px]]<u>[[User:Emosworld|<font color="DARKRED">''Emo''</font>]][[User talk:Emosworld|<font color="DARKRED">''s''</font>]]</u>File:Legendary.jpg|20px]] 23:59, 15 December 2007 (UTC) | ||
:Never mind, it's finished after an hour and a half of hard typing. It's my first level walkthrough for '''any game'''. Please contact me [[User talk:Emosworld|here]] if you want to give me tips, hints or feedback. I'm not sure if you liked it or not. Thanks, | :Never mind, it's finished after an hour and a half of hard typing. It's my first level walkthrough for '''any game'''. Please contact me [[User talk:Emosworld|here]] if you want to give me tips, hints or feedback. I'm not sure if you liked it or not. Thanks, File:BR55HB SR Battle Rifle.jpg|26px]]<u>[[User:Emosworld|<font color="DARKRED">''Emo''</font>]][[User talk:Emosworld|<font color="DARKRED">''s''</font>]]</u>File:Legendary.jpg|20px]] 01:45, 16 December 2007 (UTC) | ||
== Secret Room == | == Secret Room == | ||
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I actually looked up this page because I tried this with seargent Johnson. If any wants to add or is ok with me adding, I noticed two additional details about doing this. If you push johnson out there will be points where if you dont continually melee him forward he will still run back, much like the part before the air lock. If he begins fighting the Ranger elites flying around near a large crate/box, he will fire at the elite and then hide behind it, just like all the other human and elite AI in combat on this level (and maybe some others). Lastly if you melee him into the small airlock through which you go to enter that room with all the drones and the upcoming elevator, there will be a loading point (which I beleive also locks the door behind you. It is at this point that Johnson will disappear. I don't know if all this works with Miranda keys as well, but I beleive it should. I'm guessing that until that loading point the Johnson and Miranda Ai's are still present, and after that they are assumed to have gotten onto in amber clad[[User talk:Black kille|Black kille]] 02:49, January 14, 2010 (UTC) | I actually looked up this page because I tried this with seargent Johnson. If any wants to add or is ok with me adding, I noticed two additional details about doing this. If you push johnson out there will be points where if you dont continually melee him forward he will still run back, much like the part before the air lock. If he begins fighting the Ranger elites flying around near a large crate/box, he will fire at the elite and then hide behind it, just like all the other human and elite AI in combat on this level (and maybe some others). Lastly if you melee him into the small airlock through which you go to enter that room with all the drones and the upcoming elevator, there will be a loading point (which I beleive also locks the door behind you. It is at this point that Johnson will disappear. I don't know if all this works with Miranda keys as well, but I beleive it should. I'm guessing that until that loading point the Johnson and Miranda Ai's are still present, and after that they are assumed to have gotten onto in amber clad[[User talk:Black kille|Black kille]] 02:49, January 14, 2010 (UTC) | ||
== Dialog == | |||
The Malta Defense Coordinator said, "Little ones up front, big ones in the back." I presume the "little ones" are Grunts and the "big ones" are Elites. However, in First Strike I believe, right before Polaski extracted Halsey and the Spartans from Reach, she noted that the Elites favored to be up front and the first to fight. I just wanted to point this out and maybe could be added to the Trivia. [[User talk:EpsilonIndi|EpsilonIndi]] 20:49, 20 December 2011 (EST) | |||
:That is what was meant and it usually is the case. Honor is satisfied as long as the Elites ''appear'' to be the first in, but they aren't stupid. Watch the opening cutscene that ends with the line "That stench. I've smelled it before" in "Oracle". The door opens and the Elites are seen in the doorway, ''however'' the Grunts amble through the door first...honor has been satisfied. :) -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 22:53, 19 August 2013 (EDT) | |||
== Glitches == | |||
<blockquote>While the Chief is outside the station, all sounds save those made by his Mjolnir armour are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when Halo 2 is played on an Xbox 360 or when playing Halo 2 Vista. </blockquote> | |||
This doesn't make sense, does it? [[User talk:PatrickRus|PatrickRus]] 20:17, 6 June 2012 (EDT) | |||
:I think the trivia is trying to say that the whole "muffled sound" effect is present in the original Xbox version of Halo 2 but absent in Xbox 360 and in the PC version.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 15:03, 7 June 2012 (EDT) | |||
::Ah, okay. Although "muffling" on PC depends on hardware, I think. I do have it. [[User talk:PatrickRus|PatrickRus]] 15:07, 7 June 2012 (EDT) | |||
== Lord Hood references == | |||
I need to make a few minor edits on this page but before I do a search-and-replace I was wondering why there's a dialog callout for '''Cairo Defense Coordinator (Loudspeaker)''' and '''Lord Hood (COM)''' when they are one and the same? If someone hadn't played the level and was trying to make sense of the dialog alone, they wouldn't realize that all the tactical chatter on the loudspeakers is Lord Hood. Any reason this should not be switched? -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 22:53, 19 August 2013 (EDT) |
Latest revision as of 12:27, June 9, 2020
Untitled[edit]
What exactly needs cleanup here? --ED(talk)(gaming) 14:00, 6 June 2007 (UTC)
Wounded Marine[edit]
I dont know if it counts as a glitch or something else maybe but there are some times in the Cairo Station level when you reach the first hangar there is a marine in the lower floor that is wounded, is all bleeding from the face, looks like it has cut on his body several times and both his feet and knees are bleeding too, i have seen it only a few times regardless of dificulty and is the only one like this in the whole game.
Radzon 15:15, 8 June 2007 (UTC)]
Heya, about the MAC room, when i played i ran behind to the weapons racks just under the MAC guide rail, and for some random reason a marine was there!!!!! Made useful cannon fodder tho :P ---cHr0n0sPh3r3
deleting part[edit]
the bit in the 1st paragraph where it says "like many other parts in the game, this doesn't make any sense. Why would there be elites guarding a bomb that's about to go off?".
They are guarding the bomb so that nobody deactivates it. They just didn't expect to encounter the master chief. HaloDude File:Theholyarbiter.jpg|20px]]Chat 19:35, 26 June 2007 (UTC)
But the thing that is said about the covenant is that most of their tactics are suicidal and there are many examples of that in the books, so basically think of it as the elites giving their life for the success of the mission.
Radzon 18:42, 26 July 2007 (UTC)
Enemies Encountered and the hand-held weapons that they are known to use[edit]
Hi all, this section is done by me --HaloRocks! 01:02, 8 August 2007 (UTC) If you have any problem with what I put on here along with any suggestions that you might have, please consult me first before you make any changes.
Heroic Walkthrough[edit]
I'm planning a Heroic walkthrough here. It's my planner, where I plan stuff. If you wish me to halt this process, contact me here. Thanks, File:BR55HB SR Battle Rifle.jpg|26px]]EmosFile:Legendary.jpg|20px]] 23:59, 15 December 2007 (UTC)
- Never mind, it's finished after an hour and a half of hard typing. It's my first level walkthrough for any game. Please contact me here if you want to give me tips, hints or feedback. I'm not sure if you liked it or not. Thanks, File:BR55HB SR Battle Rifle.jpg|26px]]EmosFile:Legendary.jpg|20px]] 01:45, 16 December 2007 (UTC)
Secret Room[edit]
First you need to "get out" of the Cairo Station. Then jump down to the support beam that leads to the Armory window; if you get close enough, you should be able to see into the Armory from the outside. To the left of the Armory there is a long window. It looks like a smooth surface but this is an illusion. Jump "into" the window; you will land on the windows ledge and will be able to see into the secret room. I don't know if you can get into the room, but you can see it.--Rusty290 08:45, 6 August 2009 (UTC)Rusty290 8/6/09
During the part where you meet Johnson and Miranda, you can melee attack one of them with you into the airlock where you proceed to the bomb. They will not die from the vacuum and can be strong allies[edit]
I actually looked up this page because I tried this with seargent Johnson. If any wants to add or is ok with me adding, I noticed two additional details about doing this. If you push johnson out there will be points where if you dont continually melee him forward he will still run back, much like the part before the air lock. If he begins fighting the Ranger elites flying around near a large crate/box, he will fire at the elite and then hide behind it, just like all the other human and elite AI in combat on this level (and maybe some others). Lastly if you melee him into the small airlock through which you go to enter that room with all the drones and the upcoming elevator, there will be a loading point (which I beleive also locks the door behind you. It is at this point that Johnson will disappear. I don't know if all this works with Miranda keys as well, but I beleive it should. I'm guessing that until that loading point the Johnson and Miranda Ai's are still present, and after that they are assumed to have gotten onto in amber cladBlack kille 02:49, January 14, 2010 (UTC)
Dialog[edit]
The Malta Defense Coordinator said, "Little ones up front, big ones in the back." I presume the "little ones" are Grunts and the "big ones" are Elites. However, in First Strike I believe, right before Polaski extracted Halsey and the Spartans from Reach, she noted that the Elites favored to be up front and the first to fight. I just wanted to point this out and maybe could be added to the Trivia. EpsilonIndi 20:49, 20 December 2011 (EST)
- That is what was meant and it usually is the case. Honor is satisfied as long as the Elites appear to be the first in, but they aren't stupid. Watch the opening cutscene that ends with the line "That stench. I've smelled it before" in "Oracle". The door opens and the Elites are seen in the doorway, however the Grunts amble through the door first...honor has been satisfied. :) -ScaleMaster117 (talk) 22:53, 19 August 2013 (EDT)
Glitches[edit]
While the Chief is outside the station, all sounds save those made by his Mjolnir armour are muffled, reflecting the silent nature of the vacuum of space. This muffling effect is not present, however, when Halo 2 is played on an Xbox 360 or when playing Halo 2 Vista.
This doesn't make sense, does it? PatrickRus 20:17, 6 June 2012 (EDT)
- I think the trivia is trying to say that the whole "muffled sound" effect is present in the original Xbox version of Halo 2 but absent in Xbox 360 and in the PC version.— subtank 15:03, 7 June 2012 (EDT)
- Ah, okay. Although "muffling" on PC depends on hardware, I think. I do have it. PatrickRus 15:07, 7 June 2012 (EDT)
Lord Hood references[edit]
I need to make a few minor edits on this page but before I do a search-and-replace I was wondering why there's a dialog callout for Cairo Defense Coordinator (Loudspeaker) and Lord Hood (COM) when they are one and the same? If someone hadn't played the level and was trying to make sense of the dialog alone, they wouldn't realize that all the tactical chatter on the loudspeakers is Lord Hood. Any reason this should not be switched? -ScaleMaster117 (talk) 22:53, 19 August 2013 (EDT)