Perchance to Dream: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
==Appearances== | ==Appearances== | ||
It plays during ''[[Assault on the Control Room (level)|Assault on the Control Room]]'', when [[John-117]] continues on without [[ | It plays during ''[[Assault on the Control Room (level)|Assault on the Control Room]]'', when [[John-117]] continues on without [[Fireteam Zulu]] and enters a structure with sleeping [[Unggoy]]. | ||
==Remastered versions== | ==Remastered versions== |
Revision as of 09:30, June 5, 2020
Perchance to Dream | |
---|---|
Album: |
|
Composer(s): |
|
Length: |
01:00 |
Previous: |
|
Next: |
|
Perchance to Dream is the twentieth piece included in the Halo: Original Soundtrack.
Overview
The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.
Appearances
It plays during Assault on the Control Room, when John-117 continues on without Fireteam Zulu and enters a structure with sleeping Unggoy.
Remastered versions
It is remastered into the following:
- Flawed Legacy in the Halo 2: Original Soundtrack.
- Dream Again of Brutes in Halo 3: Original Soundtrack.
- To Sleep in the Halo: Combat Evolved Anniversary: Original Soundtrack.
Trivia
The term "Perchance to dream" is taken from the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.