Containment: Difference between revisions

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|image=[[File:H2_Containment_Overhead.jpg|300px]]
|image=[[File:H2_Containment_Overhead.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|map=War Games Map_Set/: 639-1<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
*[[Bonus Map Pack]]
|map=War Games Map_Set/: 639-1{{Ref/Site|RefName="HU"|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|SiteName=Halo Waypoint|PageName=Delta Halo}}
|location=[[Quarantine Zone]], [[Installation 05]]
|location=[[Quarantine Zone]], [[Installation 05]]
|terrain=Snowy valley, ice
|terrain=Snowy valley, ice
|symmetry=
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]{{Ref/Reuse|Manual}}
*[[Capture the Flag|CTF]]
*[[Capture the Flag|CTF]]{{Ref/Reuse|Manual}}
}}
}}
{{Center|{{Article quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}}
{{Center|{{Article quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}}
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==Overview==
==Overview==
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...<ref name="Manual"/>}}
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...{{Ref/Reuse|Manual}}}}
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.<ref name="HU"/> Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.<ref name="Manual">'''[[Halo 2 Multiplayer Map Pack Manual#Containment|Halo 2 Multiplayer Map Pack Manual]]''' - Containment</ref>
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.{{Ref/Reuse|HU}} Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.{{Ref|Name="Manual"|''[[Halo 2 Multiplayer Map Pack Manual#Containment|Halo 2 Multiplayer Map Pack Manual]]'' - [[Halo 2 Multiplayer Map Pack Manual#Containment|Containment]]}}


It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
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*The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
*The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
*In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.
*In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.
==Production notes==
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref|Name="Killtacular"|''[[Halo 2: Killtacular]]''}}}}
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|RefName="lawrence"|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|SiteName=Lawrence.com|PageName=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote= Matt Cox: Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}
The level originally had what are referred to as "boo bags", described by Wu as "clusters of these boogers all over the level that would explode and harm you". Hoberman ultimately decided they bounced too much and made them static, a decision which upset Cotton and Russel. These "boo bags" eventually turned into the [[seven]] [[energy core]]s found littering the map in the final game.{{Ref/Reuse|Killtacular}}
Part of Cotton's design goals for the map was to promote interesting vehicle gameplay, with the final level having up to twelve players in vehicles at any one time.{{Ref/Reuse|Manual}} In particular, Cotton wanted to incorporate the Scorpion but "hopefully effectively this time".{{Ref/Reuse|Killtacular}} Russel chose the map's theme due to a wish to revisit the [[Sentinel wall]] from the campaign.{{Ref/Reuse|Manual}}


==Trivia==
==Trivia==
===Production notes===
*This map was designed by [[Steve Cotton]], who took Halo PC's multiplayer map ''[[Timberland]]'', then went through changes until the environment had underwent a significant change.<ref name="lawrence">[http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/ '''Lawrence.com''': ''Review: Halo 2 Multiplayer Map Pack - Xbox''] (Matt Cox: ''"Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge."'')</ref>
===Trivia===
*There are [[seven]] [[energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
*If you take a Banshee and fly towards Blue Base and head to the barrier, the [[Library]] can be seen in the background.
=== Easter Eggs ===
=== Easter Eggs ===
*If you take a [[SRS99C-S2 AM sniper rifle|sniper rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "[[This Spartan Life]]" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face.
*If you take a [[SRS99C-S2 AM sniper rifle|sniper rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "[[This Spartan Life]]" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face.