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Halo: Combat Evolved (PC port): Difference between revisions

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The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are [[Timberland]], [[Death Island]], [[Gephyrophobia]], [[Danger Canyon]], [[Ice Fields]] and [[Infinity]], discarded weapons from the Xbox version which are the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and [[M7057/Defoliant Projector|Flamethrower]] and vehicles such as the [[Type-26 Ground Support Aircraft|Banshees]] and [[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]]. With the [[2014]] release of ''[[Halo: The Master Chief Collection]]'', the multiplayer component included for ''Halo: Combat Evolved'' was that of ''Halo PC'', including all previously PC-exclusive maps, weapons and vehicles.
The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are [[Timberland]], [[Death Island]], [[Gephyrophobia]], [[Danger Canyon]], [[Ice Fields]] and [[Infinity]], discarded weapons from the Xbox version which are the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and [[M7057/Defoliant Projector|Flamethrower]] and vehicles such as the [[Type-26 Ground Support Aircraft|Banshees]] and [[M12A1 Light Anti-Armor Vehicle|Rocket Warthog]]. With the [[2014]] release of ''[[Halo: The Master Chief Collection]]'', the multiplayer component included for ''Halo: Combat Evolved'' was that of ''Halo PC'', including all previously PC-exclusive maps, weapons and vehicles.


In April 2014, it was announced that the multiplayer lobby services of ''Halo PC'' and ''Halo Custom Edition'' would be rendered unusable by 31st May 2014 with the shutdown of GameSpy's multiplayer servers.<ref name="gamespy">[http://www.eurogamer.net/articles/2014-04-04-gamespy-servers-to-shut-down-next-month '''Eurogamer''': ''GameSpy servers to shut down next month'']</ref> In response of the shutdown, a [[Halo:_Combat_Evolved_(PC)_patches#Halo_Update_1.10_patch|new patch]] was developed and released by Bungie developer Roger Wolfson (also known as Sawnose) and a small group of ''Halo'' fans (Btcc22, Kornman00 and Technut) which will move the soon-to-be-shutdown GameSpy services to a non-GameSpy server.<ref name="patched">[http://www.eurogamer.net/articles/2014-05-12-bungie-to-update-halo-pc-with-server-fix '''Eurogamer''': ''Bungie to update Halo PC with GameSpy server fix'']</ref><ref name="patchofficial">[https://halo.bungie.net/en/Forum/Post?id=64943622 '''Bungie.net''': ''Halo PC/CE 1.0.10 now available'']</ref>
In April 2014, it was announced that the multiplayer lobby services of ''Halo PC'' and ''Halo Custom Edition'' would be rendered unusable by 31 May 2014 with the shutdown of GameSpy's multiplayer servers.<ref name="gamespy">[http://www.eurogamer.net/articles/2014-04-04-gamespy-servers-to-shut-down-next-month '''Eurogamer''': ''GameSpy servers to shut down next month'']</ref> In response of the shutdown, a [[Halo: Combat Evolved (PC) patches#Halo Update 1.10 patch|new patch]] was developed and released by Bungie developer Roger Wolfson (also known as Sawnose) and a small group of ''Halo'' fans (Btcc22, Kornman00 and Technut) which will move the soon-to-be-shutdown GameSpy services to a non-GameSpy server.<ref name="patched">[http://www.eurogamer.net/articles/2014-05-12-bungie-to-update-halo-pc-with-server-fix '''Eurogamer''': ''Bungie to update Halo PC with GameSpy server fix'']</ref><ref name="patchofficial">[https://halo.bungie.net/en/Forum/Post?id=64943622 '''Bungie.net''': ''Halo PC/CE 1.0.10 now available'']</ref>


==Reception==
==Reception==
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*The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight.
*The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight.
*''Halo PC'' (and [[Halo: Combat Evolved Trial|its demo]], which has attracted a large number of players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May 2007, over 130,000 players played ''Halo PC'' online, nearly 4 years after the game's release. Its popularity with PC gamers continues today.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12521 '''Bungie.net''': ''Interesting Halo 1 PC Stat'']</ref>
*''Halo PC'' (and [[Halo: Combat Evolved Trial|its demo]], which has attracted a large number of players due to its online play, which is limited to the ''Blood Gulch'' map and ''Silent Cartographer'' level) has remained incredibly popular since its release. In May 2007, over 130,000 players played ''Halo PC'' online, nearly 4 years after the game's release. Its popularity with PC gamers continues today.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=12521 '''Bungie.net''': ''Interesting Halo 1 PC Stat'']</ref>
*''Halo PC'' can be played without the CD as of [[Halo:_Combat_Evolved_(PC)_patches#Halo_Update_1.08_patch|Patch 1.08]].
*''Halo PC'' can be played without the CD as of [[Halo: Combat Evolved (PC) patches#Halo Update 1.08 patch|Patch 1.08]].
*The key code for ''Halo PC'' unlocked a [[Nameplates|visual flair]] available on [[Bungie.net]] for the player in Halo Reach before March 31, 2012.
*The key code for ''Halo PC'' unlocked a [[Nameplates|visual flair]] available on [[Bungie.net]] for the player in Halo Reach before March 31, 2012.



Revision as of 14:49, May 15, 2020

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This article is about the port of Halo: Combat Evolved for Windows PCs. If you were looking for the original Xbox game, see Halo: Combat Evolved, and for the Macintosh port, see Halo: Combat Evolved for Macintosh

Template:Game Infobox

"This is Halo evolved."
— Description[1]

Halo: Combat Evolved for PC, often nicknamed simply Halo PC, was a PC port of Halo: Combat Evolved built for home computers. It was released on September 30 and December 14, 2003 by Gearbox Software and Westlake Interactive respectively. A demo was also released before the PC version. The game demos and videos that were included in the Xbox version were removed from the PC version.

To complement the release of Halo PC, a standalone, multiplayer-only custom edition for modding purposes was released on March 15, 2004 by Gearbox Software. Halo PC was one of the most popular online shooters played until November 2004 before Halo 2 was released.

Features

Halo PC, for the most part, plays exactly like its Xbox version. As a computer-port, the PC version lacks the ability to play splitscreen in multiplayer and cooperative-play in campaign. It does, however, contain several new features, namely the ability to browse the multiplayer lobby for online matches, direct connection to server via IP address and the ability to run the game in "Safe Mode" (for computers that do not meet the PC requirements).

The game comes with several exclusive multiplayer additions such as the six new multiplayer maps which are Timberland, Death Island, Gephyrophobia, Danger Canyon, Ice Fields and Infinity, discarded weapons from the Xbox version which are the Fuel Rod Gun and Flamethrower and vehicles such as the Banshees and Rocket Warthog. With the 2014 release of Halo: The Master Chief Collection, the multiplayer component included for Halo: Combat Evolved was that of Halo PC, including all previously PC-exclusive maps, weapons and vehicles.

In April 2014, it was announced that the multiplayer lobby services of Halo PC and Halo Custom Edition would be rendered unusable by 31 May 2014 with the shutdown of GameSpy's multiplayer servers.[2] In response of the shutdown, a new patch was developed and released by Bungie developer Roger Wolfson (also known as Sawnose) and a small group of Halo fans (Btcc22, Kornman00 and Technut) which will move the soon-to-be-shutdown GameSpy services to a non-GameSpy server.[3][4]

Reception

Halo PC garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... [and] a true classic", awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity", but stated that the online multiplayer component was "a massive draw ... for Halo veterans".

System requirements

Minimum

Operating system: Windows 98SE/ME/2000/XP
DirectX: DirectX 8.1
CPU: Pentium II or Athlon equivalent
GPU: 32 MB Video Card, T&L Capable
VRAM: 32MB
RAM: 128MB
HDD: 1.2GB

Recommended

Operating system: Windows 2000/XP
DirectX: DirectX 9
CPU: Pentium 4 or Athlon XP
GPU: 64 MB DirectX 9.0 compliant Video Card with Hardware T&L
VRAM: 64MB
RAM: 512MB
HDD: 2GB

Trivia

  • Halo PC has several distinct changes from the Xbox version. The most noticeable one would be the graphics; Jackal shields are no longer distinct to differentiate a Minor from a Major, and do not change color as they get damaged (which were probably problems that the bitmaps and animations were not loaded, from a release-time perspective), stationary shields have a different appearance, the reflection of some weapons reduced their strength, Captain Keyes had different textures, and Shades change as well. Several weapon behaviors have been altered, the zoom feature of a sniper rifle reduced from 10× to 8×.
  • The PC port has flawed lighting, causing bump mapping textures to not be active unless dynamic lighting is activated. This can be easily seen by using the flashlight.
  • Halo PC (and its demo, which has attracted a large number of players due to its online play, which is limited to the Blood Gulch map and Silent Cartographer level) has remained incredibly popular since its release. In May 2007, over 130,000 players played Halo PC online, nearly 4 years after the game's release. Its popularity with PC gamers continues today.[5]
  • Halo PC can be played without the CD as of Patch 1.08.
  • The key code for Halo PC unlocked a visual flair available on Bungie.net for the player in Halo Reach before March 31, 2012.

Gallery

Sources

See also