City: Difference between revisions

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{{Wikipedia}}
{{Wikipedia}}
[[File:H2A Terminals - Ship in lower districts.jpg|thumb|right|300px|The urban cityscape of ''High Charity''.]]
[[File:H2A Terminals - Ship in lower districts.jpg|thumb|right|300px|The urban cityscape of ''High Charity''.]]
[[File:TFoR AS - Elysium City.jpg|thumb|right|300px|[[Elysium City]], a human city on [[Eridanus II]].]]
[[File:TFoR AS - Elysium City.jpg|thumb|right|300px|[[Elysium City]], a human city on [[Eridanus II]].<ref name="tforas"/>]]
A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[Planet|planets]] or on [[Space station]]s.
A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[Planet|planets]] or on [[Space station]]s. Exact elements of cities depend on the species that create them.


The word "urban" is often used to describe city areas.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa ''Halo Waypoint'': Universe - New Mombasa]</ref>
The word "urban" is often used to describe city areas.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa ''Halo Waypoint'': Universe - New Mombasa]</ref>
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==Types==
==Types==
===Human===
===Human===
Prior to the activation of the [[Halo Array]], of humanity's greatest cities was [[Marontik]].
For a list of human cities, see here [[:Category:Human cities|here]]
*'''[[Ancient humanity]]''' - Prior to the activation of the [[Halo Array]], one of humanity's greatest cities was [[Marontik]].
 
*'''Post-Halo activation humanity''' - Human cities can be found near water bodies<ref name="preparetodrop"/><ref name="h5empire"/><ref name="exodus"/> or almost totally land locked.<ref name="tforas">''[[Halo: The Fall of Reach - The Animated Series]]''</ref><ref name="h4epilogue"/> Cities have been built in deserts,<ref name="h4epilogue"/> in mountainous valleys,<ref name="tforas"/> along rocky coastlines,<ref name="exodus"/> and on islands.<ref name="preparetodrop"/>
 
:Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,<ref name="h5empire">''Halo 5: Guardians'', multiplayer map, [[Empire]]</ref><ref name="hrnewalexandria"/> skybridges connecting to other buildings and outdoor courtyards on roofs.<ref name="hrnewalexandria"/> Other cities are actually [[Wikipedia:arcology|arcologies]]. Several examples of this include the [[Castra Arcology]],<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad ''Bungie.net'': Meet the Squad (6/2/2009)]</ref> the [[Haven arcology]].<ref>''[[Halo: Reach]] [[Halo: Reach Limited Edition|Limited Edition]]'', [[Intersystem News]]: HAVEN TERROR BOMBING KILLS TWO MILLION</ref><ref>''[[Halo: Reach]]'', [[Dr. Halsey's personal journal]]</ref> and [[New Mombasa]].<ref group="note">In [[:File:H3ODST Buildings Concept 2.jpg|this piece of concept art]] for ''[[Halo 3: ODST]]'' refers to the large structures in the map as being from an arcology.</ref> In different cases, the city contains minimal or no buildings at all like the {{CAAShip|Chalybeate}} which became the hub of a city composed of permanently parked starships.<ref>''[[Halo: Renegades]]'', Chapter 1</ref>


Post-Halo human cities often have transit systems featuring [[Maglev train]]s.<ref>''[[Halo 2]]'', multiplayer map, [[Terminal (level)|Terminal]]</ref><ref name="exodus">''[[Halo: Reach]]'', campaign level, [[Exodus]]</ref><ref>''[[Halo: Contact Harvest]]'', p. 45</ref> Roads for [[Civilian vehicles]] were also a common feature of human cities.<ref name="mombasastreets"/><ref name="h4epilogue">''Halo 4'', campaign level, [[Epilogue (Halo 4 level)|Epilogue]]</ref> Quite a few cities also prominently hosted [[Space elevator]]s.<ref name="preparetodrop">''[[Halo 3: ODST]]'', campaign level, [[Prepare To Drop]]</ref><ref>''[[Halo 4]]'', multiplayer map, [[Skyline (level)|Skyline]]</ref><ref name="exodus"/> Cities often have their own emergency forces, such as the [[New Mombasa Police Department]], [[Boston Emergency]], or [[Elysium City Law Enforcement]].
:In terms of physical infrastructure, cities often have transit systems featuring [[Maglev train]]s.<ref>''[[Halo 2]]'', multiplayer map, [[Terminal (level)|Terminal]]</ref><ref name="exodus">''[[Halo: Reach]]'', campaign level, [[Exodus]]</ref><ref>''[[Halo: Contact Harvest]]'', p. 45</ref> Roads for [[Civilian vehicles]] were also a common feature of human cities.<ref name="mombasastreets"/><ref name="h4epilogue">''Halo 4'', campaign level, [[Epilogue (Halo 4 level)|Epilogue]]</ref> Quite a few cities also prominently hosted [[Space elevator]]s.<ref name="preparetodrop">''[[Halo 3: ODST]]'', campaign level, [[Prepare To Drop]]</ref><ref>''[[Halo 4]]'', multiplayer map, [[Skyline (level)|Skyline]]</ref><ref name="exodus"/> Paired with the space elevator, all six of Earth's tether cities have [[Superintendent-class artificial intelligence]]s.<ref>''[[Halo: The Essential Visual Guide]]'', p. 191</ref>


Post-Halo human cities are filled with buildings, structures, and other areas often created using metals,<ref name="mombasastreets">''Halo 3: ODST'', campaign level, [[Mombasa Streets]]</ref><ref>''Halo: Reach'', campaign level, [[Exodus]]</ref> concrete like materials,<ref>''[[Halo: Reach]]'', [[Remember Reach Webfilm]]</ref><ref>''Halo 4'', campaign level, [[Prologue]]</ref> and wood.<ref name="hrnewalexandria">''Halo: Reach'', campaign level, [[New Alexandria (level)|New Alexandria]]</ref> Some buildings have landing pads for various aerospace craft.<ref name="h5empire">''Halo 5: Guardians'', multiplayer map, [[Empire]]</ref><ref name="hrnewalexandria"/> Some Post-Halo human cities are actually [[Wikipedia:arcology|arcologies]]. Several examples of this include the [[Castra Arcology]],<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad ''Bungie.net'': Meet the Squad (6/2/2009)]</ref> the [[Haven arcology]].<ref>''[[Halo: Reach]] [[Halo: Reach Limited Edition|Limited Edition]]'', [[Intersystem News]]: HAVEN TERROR BOMBING KILLS TWO MILLION</ref><ref>''[[Halo: Reach]]'', [[Dr. Halsey's personal journal]]</ref> and [[New Mombasa]].<ref group="note">In [[:File:H3ODST Buildings Concept 2.jpg|this piece of concept art]] for ''[[Halo 3: ODST]]'' refers to the large structures in the map as being from an arcology.</ref>
:Structures and physical infrastructure were created using metals,<ref name="mombasastreets">''Halo 3: ODST'', campaign level, [[Mombasa Streets]]</ref><ref>''Halo: Reach'', campaign level, [[Exodus]]</ref> concrete-like materials,<ref>''[[Halo: Reach]]'', [[Remember Reach Webfilm]]</ref><ref>''Halo 4'', campaign level, [[Prologue]]</ref> and wood-like materials.<ref name="hrnewalexandria">''Halo: Reach'', campaign level, [[New Alexandria (level)|New Alexandria]]</ref>  


Post-Halo human cities can be found near water bodies<ref name="preparetodrop"/><ref name="h5empire"/><ref name="exodus"/> or nearly totally land locked.<ref>''[[Halo: The Fall of Reach - The Animated Series]]''</ref><ref name="h4epilogue"/>
:Cities often have their own organizations like emergency forces. Examples of emergency services include the [[New Mombasa Police Department]], [[Boston Emergency]], or [[Elysium City Law Enforcement]]. A select number of cities are considered "capitals". Some like [[Casbah City]] are their planet's capital.<ref>[https://www.halowaypoint.com/en-us/universe/locations/tribute ''Halo Waypoint:'' Universe - Tribute]</ref> Others like [[Egypt|Cairo]] were the capital of their country.<ref>''[[Halo Encyclopedia]]'', p. 294 (2011)</ref>


For a list of human cities, see here [[:Category:Human cities|here]]
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File:Nmomb general 03.png|[[Mombasa]], an [[Earth]] city.
File:Nmomb general 03.png|[[Mombasa]], an [[Earth]] city.