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Rank (Halo: The Master Chief Collection): Difference between revisions

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The '''ranking system''' in ''[[Halo: The Master Chief Collection]]'' is a numeric representation from one to fifty based on wins and losses.<ref>'''[[Halo: The Master Chief Collection]]'''</ref> Like ''[[Halo 4]]''<nowiki>'s</nowiki> competitive skill rank most playlists have their own rank, while others, like Big Team Battle, do not.
The '''ranking system''' in ''[[Halo: The Master Chief Collection]]'' is a numeric representation from one to fifty based on wins and losses.<ref>'''[[Halo: The Master Chief Collection]]'''</ref> Like ''[[Halo 4]]''<nowiki>'s</nowiki> competitive skill rank most playlists have their own rank, while others, like Big Team Battle, do not.
==''Halo: Reach''==
With the addition of ''[[Halo: Reach]]'' to the ''Master Chief Collection'' and release on PC platforms in [[2019#December|December 2019]], a new multiplayer rank structure was released to coincide with the [[Armor permutations (Halo: Reach)|armor unlock]] system.
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Revision as of 07:52, January 2, 2020

The ranking system in Halo: The Master Chief Collection is a numeric representation from one to fifty based on wins and losses.[1] Like Halo 4's competitive skill rank most playlists have their own rank, while others, like Big Team Battle, do not.

Halo: Reach

With the addition of Halo: Reach to the Master Chief Collection and release on PC platforms in December 2019, a new multiplayer rank structure was released to coincide with the armor unlock system.

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