Halo: Combat Evolved Anniversary skulls: Difference between revisions

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Assault on the Control Room -> Assault on the Control Room (level)
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m (Assault on the Control Room -> Assault on the Control Room (level))
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====Fog====
====Fog====
'''Level''': [[Assault on the Control Room]]
'''Level''': [[Assault on the Control Room (level)|Assault on the Control Room]]


'''Location''': After crossing the first bridge and taking the elevator down to the ground floor, the skull will be on a raised platform in the center of this room and will be surrounded by fog. It will require a grenade jump to reach it.
'''Location''': After crossing the first bridge and taking the elevator down to the ground floor, the skull will be on a raised platform in the center of this room and will be surrounded by fog. It will require a grenade jump to reach it.


'''Effect''': When activated, the player's [[motion tracker]] will be disabled.<ref name="bts"/>
'''Effect''': When activated, the player's [[motion tracker]] will be disabled.<ref name="bts"/>
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====Malfunction====
====Malfunction====
'''Level''': [[Assault on the Control Room]]
'''Level''': [[Assault on the Control Room (level)|Assault on the Control Room]]


'''Location''': When you enter the tunnel and you come to the large room with a gorge, you will notice pipes that stick out of the gorge in the middle on both sides. The skull is on one of the pipes sticking out of the gorge's walls.
'''Location''': When you enter the tunnel and you come to the large room with a gorge, you will notice pipes that stick out of the gorge in the middle on both sides. The skull is on one of the pipes sticking out of the gorge's walls.


'''Effect''': When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> The effects of the skull are not cumulative; only one aspect of the HUD (reticule, ammo counter, shield indicator, health monitor, motion tracker) is inactive at any given time.
'''Effect''': When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/> The effects of the skull are not cumulative; only one aspect of the HUD (reticule, ammo counter, shield indicator, health monitor, motion tracker) is inactive at any given time.
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'''Level''': [[343 Guilty Spark (level)|343 Guilty Spark]]
'''Level''': [[343 Guilty Spark (level)|343 Guilty Spark]]


'''Location''': Located to the left of the Facility in a little drop behind a shade turret. 
When you cross the fallen tree, you'll see a shade turret blow up and assault rifle fire coming from the structure. Instead of going inside, immediately go to the left and keep against the back wall. You'll come to a turret with a small drop behind it. Slide down the drop carefully and the skull will be waiting for you at the bottom.


'''Location''': Located to the left of the Facility in a little drop behind a shade turret. When you cross the fallen tree, you'll see a shade turret blow up and assault rifle fire coming from the structure. Instead of going inside, immediately go to the left and keep against the back wall. You'll come to a turret with a small drop behind it. Slide down the drop carefully and the skull will be waiting for you at the bottom.


'''Effect''': When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/>
'''Effect''': When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/>
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'''Level''': [[The Library]]
'''Level''': [[The Library]]


'''Location''': In the back of one of the vents before entering the Index chamber for the first time. (Warning: Grenade jump necessary.)On the first floor at the beginning of the level, you will notice squarish openings in the ceiling that the flood use to enter the level. Before entering the round, yellow room, find the vent closest to that door and do a grenade jump into it. The skull will be waiting for you.
'''Location''': In the back of one of the vents before entering the Index chamber for the first time. (Warning: Grenade jump necessary.) On the first floor at the beginning of the level, you will notice squarish openings in the ceiling that the flood use to enter the level. Before entering the round, yellow room, find the vent closest to that door and do a grenade jump into it. The skull will be waiting for you.


'''Effect''': When activated, the only ways players are able to recharge their energy shields after taking damage are to either [[melee]] an enemy or use a medkit.<ref name="haloeastereggs.net"/>
'''Effect''': When activated, the only ways players are able to recharge their energy shields after taking damage are to either [[melee]] an enemy or use a medkit.<ref name="haloeastereggs.net"/>
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'''Level''': [[The Library]]
'''Level''': [[The Library]]


'''Location''': Behind the Index on the final platform. 
Instead of running onto the platform to grab the Index, go around while remaining as far from the Index as possible. The skull will be waiting on the ground right behind it.


'''Location''': Behind the Index on the final platform. Instead of running onto the platform to grab the Index, go around while remaining as far from the Index as possible. The skull will be waiting on the ground right behind it.  


'''Effect''': When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref>
'''Effect''': When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref>