Decimus/Gameplay: Difference between revisions

From Halopedia, the Halo wiki

(No sign of starting Blitz units before the edit.)
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==''Halo Wars 2''==
==''Halo Wars 2''==
===''Skirmish/Multiplayer''===
{{Quote|Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away.|In-game description of Decimus.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away.|In-game description of Decimus.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
*'''Unique Units''': [[Jiralhanae Warlord]] and [[Decimus]]
*'''Unique Units''': [[Jiralhanae Warlord]] and [[Decimus]]
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**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.
===''Blitz''===
Starting Army:
==''Vampire''==
*4 Bloodfuel Grunts
*1 Terror Chopper
==''Berserker''==
*2 Jump back Brutes
*1 (Blitz) Suicide Grunts
*1 Prowling Reaver
*1 Marauder Warchief


==Sources==
==Sources==
<references/>
<references/>
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Revision as of 23:37, December 11, 2019

Halo Wars 2

Skirmish/Multiplayer

"Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
— In-game description of Decimus.[1]
  • Unique Units: Jiralhanae Warlord and Decimus
  • Tier 1 Leader Powers
    • Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
    • Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 150
      • Cooldown: 165 seconds
    • Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
      • Population Cost: N/A
      • Supply Cost: 75
      • Power Cost: 200
      • Cooldown: 165 seconds
  • Tier 2 Leader Powers
    • Siphon I: Targets own units to recover health while damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 100
      • Cooldown: 195 seconds
    • Siphon II: Increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Siphon III: Further increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury II: Increases selection area of effect, unit damage, and movement speed.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury III: Increases selection area of effect, unit damage, and movement speed even more.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
  • Tier 3 Leader Powers
    • Glassing Beam I: Fires a controllable plasma beam.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 150
      • Cooldown: 228 seconds
    • Glassing Beam II: Increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 250
      • Cooldown: 228 seconds
    • Glassing Beam III: Further increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 350
      • Cooldown: 228 seconds
    • Spirit Assault I: Drops off two Suicide Unggoy squads.
      • Population Cost: 4
      • Supply Cost: 240
      • Power Cost: 60
      • Cooldown: 165 seconds
    • Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
      • Population Cost: 7
      • Supply Cost: 375
      • Power Cost: 140
      • Cooldown: 165 seconds
  • Tier 4 Leader Powers
    • Teleport I: Teleports own units to any location within range.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 200
      • Cooldown: 165 seconds
    • Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
  • Tier 5 Leader Powers
    • Decimus Drop: Drops Decimus into battle. (One per player at a time)
      • Population Cost: 10
      • Supply Cost: 1,000
      • Power Cost: 1,000
      • Cooldown: 386 seconds
    • Boundless Fury: All units gain a permanent increase to speed and damage.

Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.


Blitz

Starting Army:

Vampire

  • 4 Bloodfuel Grunts
  • 1 Terror Chopper

Berserker

  • 2 Jump back Brutes
  • 1 (Blitz) Suicide Grunts
  • 1 Prowling Reaver
  • 1 Marauder Warchief

Sources