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Electromagnetic pulse: Difference between revisions

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*The {{UNSCShip|Port Stanley}} was equipped with an [[Electromagnetic pulse cannon|EMP cannon]], for disabling ships not hardened against it, which it used against the {{Class|Hudal|auxiliary vessel}} ''[[Piety]]''.<ref>'''[[Halo: Glasslands]]''', ''page 224''</ref>
*The {{UNSCShip|Port Stanley}} was equipped with an [[Electromagnetic pulse cannon|EMP cannon]], for disabling ships not hardened against it, which it used against the {{Class|Hudal|auxiliary vessel}} ''[[Piety]]''.<ref>'''[[Halo: Glasslands]]''', ''page 224''</ref>
*While trying to stop the [[Ur-Didact|Didact]], [[Cortana]] again modified the Master Chief's shields to give off an EMP to disable a carrier wave generator. She referred to it as "taking a page out of our old playbook."<ref>'''[[Halo 4]]''', campaign level, ''[[Shutdown]]''</ref>
*While trying to stop the [[Ur-Didact|Didact]], [[Cortana]] again modified the Master Chief's shields to give off an EMP to disable a carrier wave generator. She referred to it as "taking a page out of our old playbook."<ref>'''[[Halo 4]]''', campaign level, ''[[Shutdown]]''</ref>
*During the [[Battle of Carrow]], Governor [[Ellis Gass]] and her engineers created a makeshift EMP canon using the core of a [[HAVOK tactical nuclear weapon]] and an [[M68 Gauss cannon]] to use against [[Jiralhanae Chieftain]] [[Hekabe]] and the ''[[vertex]]'', the [[Forerunner]] device that allowed him to control the [[Sharquoi]]. The EMP temporarily knocked out all of the Forerunner technology in the Sharquoi hive though it quickly rebooted. This time allowed Ellis time to remove the ''vertex'' from Hekabe and end his control over the Sharquoi.<ref>'''[[Halo: Envoy]]'''</ref>
*During the [[Carrow Conflict]], Governor [[Ellis Gass]] and her engineers created a makeshift EMP canon using the core of a [[HAVOK tactical nuclear weapon]] and an [[M68 Gauss cannon]] to use against [[Jiralhanae Chieftain]] [[Hekabe]] and the ''[[vertex]]'', the [[Forerunner]] device that allowed him to control the [[Sharquoi]]. The EMP temporarily knocked out all of the Forerunner technology in the Sharquoi hive though it quickly rebooted. This time allowed Ellis time to remove the ''vertex'' from Hekabe and end his control over the Sharquoi.<ref>'''[[Halo: Envoy]]'''</ref>
*The [[Guardian]]s are equipped with a technology similar to an EMP, called [[attenuation pulse emitter]]s, which can disable every piece of technology on a planet and surrounding space to keep "troublesome worlds" in-line<ref>'''[[Halo 5: Guardians]]''', campaign level, ''[[Guardians (level)|Guardians]]''</ref> by instantaneously neutralize local power networks through a series of debilitating pulses.<ref name="wf">''[[Halo: Warfleet]]'', p. 88-89</ref>
*The [[Guardian]]s are equipped with a technology similar to an EMP, called [[attenuation pulse emitter]]s, which can disable every piece of technology on a planet and surrounding space to keep "troublesome worlds" in-line<ref>'''[[Halo 5: Guardians]]''', campaign level, ''[[Guardians (level)|Guardians]]''</ref> by instantaneously neutralize local power networks through a series of debilitating pulses.<ref name="wf">''[[Halo: Warfleet]]'', p. 88-89</ref>



Revision as of 07:59, October 20, 2019

Wikipedia.png
There is more information available on this subject at Electromagnetic pulse on the English Wikipedia.
A Type-26B Banshee GSA when hit by the EMP effect of an overcharged Type-25 plasma pistol.

An electromagnetic pulse (EMP) is the electromagnetic radiation from an explosion (especially a nuclear explosion) or an intensely fluctuating magnetic field caused by Compton-recoil electrons and photoelectrons from photons scattered in the materials of the electronic or explosive device or in a surrounding medium. While organic tissue is unaffected, the resulting electric and magnetic fields may couple with electrical/electronic systems to produce damaging current and voltage surges. The effects are usually not noticeable beyond the blast radius unless the device is nuclear or specifically designed to produce an electromagnetic shockwave. An alternate definition is: a broadband, high-intensity, short-duration burst of electromagnetic energy.

The worst of an electromagnetic pulse generally only lasts for a second, but any unprotected electrical equipment will be affected by the pulse.[1]

Notable examples

There have been several noteworthy instances in which an EMP has appeared.

Gameplay

EMP is also an in-game effect in the Halo games, that disables energy shields and vehicles. It is produced by certain weapons and equipment.

  • In Halo 2, the Sentinels sometimes emit an EMP when destroyed. This effect disables shields, but vehicles are unaffected.
  • In Halo 3, the power drain uses EMP to disable shields, vehicles and other power sources.
  • The overcharged blast from a Type-25 and Type-54 plasma pistol will temporarily disable vehicles and energy shields.
  • In Halo Wars, Professor Anders' vehicle, the XRP12 Gremlin, uses EMP as main armament to disable enemy ground vehicles.
  • In Halo Wars, the Type-29 Vampire's stasis cannon uses EMP as well to drain power from enemy aircraft.
  • In Halo: Reach, Armor lock can trigger an EMP after use, which can take out a Spartan's shields. Combined with a quick and accurate melee, this can result in an almost instant kill.
  • In Halo: Reach the M319 grenade launcher has a secondary function that acts like an EMP. It awards a player an EMP Blast Medal when it kills an enemy, being the only other weapon in the game that awards the medal.
  • In Halo 2: Anniversary the bases on the map Bloodline have consoles that allow players to activate an EMP around the area. This can be made in a Forge map too.
  • In Halo 5: Guardians the Echidna can EMP targets.
  • In Halo 5: Guardians Hannibal Mantis can EMP targets with its stomp attack.
  • In Halo Wars 2 Spirit of Fire's MAC has been upgraded with EMP to disable Sentinels defenses that defends Forerunner Conduit.
  • In Halo: Spartan Assault, an EMP Blast stuns all ally and enemy units around the EMP radius.
  • In Halo: Spartan Strike, throwing an EMP Grenade will cause the enemies to be stunned, rendering them unable to attack or move temporarily.

Trivia

  • If you disable a vehicle using an EMP, it will show an animation of some sparks flying around, but if you disable it again before it is drivable then the animation will stop and the vehicle will not work.
  • Some vehicles disabled by an EMP will still have full functionality of its weapons if it has any. For example, if an M12 Warthog is disabled by an EMP, the turret will still be able to turn around and shoot. Likewise, a Type-26 Banshee, while grounded, will still be able to boost and perform tricks.

Gallery

List of appearances

Sources