M7 Caseless Submachine Gun: Difference between revisions
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The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close ranges it is completely overpowered and outperformed by the [[Shotgun]] and [[Energy Sword]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire. This forces you to continually move your reticule down to keep the enemy in your sights. This, as well as the poor accuracy can be slightly countered using a burst-fire technique, unleashing about 5 bullets each pull of the trigger. It also has the problem of an extremely long reload time, making it easy to be killed while changing magazines. | The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close ranges it is completely overpowered and outperformed by the [[Shotgun]] and [[Energy Sword]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire. This forces you to continually move your reticule down to keep the enemy in your sights. This, as well as the poor accuracy can be slightly countered using a burst-fire technique, unleashing about 5 bullets each pull of the trigger. It also has the problem of an extremely long reload time, making it easy to be killed while changing magazines. | ||
In Halo 3 the SMG has been much improved. Simply by itself can be an extremely devastating weapon in CQB. This is because of its high ammo capacity and lightning fast melee. Many players prefer a SMG to an Assault Rifle because of these traits. While the AR has better range and damage, the SMG is better in close quarters. | In ''[[Halo 3]]'', the SMG has been much improved. Simply by itself can be an extremely devastating weapon in CQB. This is because of its high ammo capacity and lightning fast melee. Many players prefer a SMG to an Assault Rifle because of these traits. While the AR has better range and damage, the SMG is better in close quarters. | ||
== Against the [[Covenant]] == | == Against the [[Covenant]] == |