M7 Caseless Submachine Gun: Difference between revisions
From Halopedia, the Halo wiki
(That Halo 2: CE pic of the SMG was awful. So, I put a Halo 2 SMG Render. Though I can't find any with the stamped sheetmetal magazines, so, the render with the clear mags is there.) |
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| cost=N/A | | cost=N/A | ||
| size=Handheld, Single-Handed | | size=Handheld, Single-Handed | ||
| damage per hit= | | damage per hit=Low | ||
| magazine=60 rounds | | magazine=60 rounds | ||
| maxammo=240 rounds or 4 magazines | | maxammo=240 rounds or 4 magazines |
Revision as of 22:23, February 11, 2007
Template:Weapon Template:HaloWikiLink
The M7/Caseless Sub Machine Gun,[1] colloquially termed the Submachine Gun by UNSC personnel and the SMG by Halo players, is a widely used United Nations Space Command firearm.
Advantages
Template:WepList The SMG's strength is its high rate of fire. While individual shots are not enormously damaging, its full automatic mode of fire has led to it being dubbed the "Bullet Hose" by users in the UNSC. When dual-wielding, it allows the users to engulf the targets in a veritable torrent of projectiles. The weapon's accuracy can also be significantly increased by firing it in short, controlled bursts. In the hands of an experienced player, the SMG is exceptionally useful for suppressing snipers at medium range ( one direct hit can knock a sniper out of his scope) in Halo 2's multiplayer. Ammunition is also very plentiful.
Disadvantages
The SMG has a number of shortcomings. Its accuracy when fired continuously is strictly limited unless used at close range (although this can be remedied somewhat through burst fire). Furthermore, full automatic fire leads to enormous recoil, forcing the SMG's muzzle steadily upward. You will need to compensate for this effect by constantly adjusting your aim. Finally, its phenomenal capacity for filling the air with lead means that its magazine can be depleted in what will seem like a heartbeat.
Appearances
The SMG is a weapon that was introduced in Halo 2 as one of the foundational weapons for the new dual wielding system. It shares it's aiming reticle and ammo count with the MA5B Assault Rifle from Halo 1 (as well as serving the same basic function in the UNSC arsenal).
The weapon will return in Halo 3. The SMG in Halo 3 appears to look the same as the Halo 2 version. How it handles and fires is to be determined. EGM has said it will have a higher rate of fire and "pointier" most likely means more of a punch on the caseless 5mm Ammunition.
Influence
The M7 appears to take its design from 3 real-world firearms. The first is the Heckler & Koch G11, a caseless ammunition assault rifle prototype designed in the 1970s and 80s. The second is the HK MP7, and the third is the Fabrique Nationale de Herstal P90. The M7 takes its concept from the G11, and its design from the latter two. As the MP7 and P90 are both Personal Defence Weapons, it can be assumed that the M7 falls under this classification as well. Its slanted front, foregrip, and extendable stock come from the MP7; while its ergonomic grip and the horizontal magazine design come from the P90.
Character Compatibility
- Elites
- Spartans
- Marines
- Brutes (have animation but not used)
- Jackals
- Drones (have animation but not used)
- Flood Combat Form (Human)
- Flood Combat Form (Elite)