M7 Caseless Submachine Gun: Difference between revisions
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{{Weapon | |||
| image=[[Image:SMG.jpg|300px]] | |||
| name=M7/Caseless Sub Machine Gun | |||
| manufacturer=N/A | |||
| model=N/A | |||
| type=Submachine Gun | |||
| cost=N/A | |||
| size=Handheld, Single-Handed | |||
| damage per hit=N/A | |||
| magazine=60 rounds | |||
| maxammo=240 rounds or 4 magazines | |||
| fire=Automatic | |||
| ammotype=5mm x 23 Caseless (M442 Full Metal Jacket) | |||
| operation=N/A | |||
| rate of fire=High, Fully Automatic, 15 rounds per second | |||
| accuracy=Low | |||
| range=Short Rnage | |||
| era=N/A | |||
| counterpart=[[Plasma Rifle]] | |||
| counterwep=[[BR55 Battle Rifle]] | |||
| affiliation=[[United Nations Space Command]] | |||
}} | |||
{{HaloWikiLink|SMG}} | |||
The '''M7/Caseless Sub Machine Gun''', colloquially termed the '''Submachine Gun''' by UNSC personnel and the '''SMG''' by Halo players, is a widely used [[United Nations Space Command]] firearm. | |||
this gun sucks balls | |||
==Advantages== | |||
{{WepList}} | |||
The SMG's strength is its high rate of fire. While individual shots are not enormously damaging, its full automatic mode of fire has led to it being dubbed the "Bullet Hose" by users in the UNSC. When dual-wielding, it allows the users to engulf the targets in a veritable torrent of projectiles. The weapon's accuracy can also be significantly increased by firing it in short, controlled bursts. In the hands of an experienced player, the SMG is exceptionally useful for suppressing snipers at medium range ( one direct hit can knock a sniper out of his scope) in Halo 2's multiplayer. Ammunition is also very plentiful. | |||
==Disadvantages== | |||
The SMG has a number of shortcomings. Its accuracy when fired continuously is strictly limited unless used at close range (although this can be remedied somewhat through burst fire). Furthermore, full automatic fire leads to enormous recoil, forcing the SMG's muzzle steadily upward. You will need to compensate for this effect by constantly adjusting your aim. Finally, its phenomenal capacity for filling the air with lead means that its magazine can be depleted in what will seem like a heartbeat. | |||
==Appearances== | |||
The SMG is a weapon that was introduced in [[Halo 2]] as one of the foundational weapons for the new dual wielding system. It shares it's aiming reticle and ammo count with the MA5B Assault Rifle from Halo 1 (as well as serving the same basic function in the [[UNSC]] arsenal). | |||
The weapon will return in [[Halo 3]]. The SMG in [[Halo 3]] appears to look the same as the [[Halo 2]] version. How it handles and fires is to be determined. EGM has said it will shoot faster, and that it is now pointier. | |||
[[Image:SMG2.jpg |thumb|left|A pair of SMG's on Highground, a [[Halo 3]] MP map]] | |||
==Character Compatibility== | |||
*[[Elites]] | |||
*[[Spartans]] | |||
*[[Marines]] | |||
*[[Brutes]] (have animation but not used) | |||
*[[Jackals]] | |||
*[[Drones]] (have animation but not used) | |||
*[[Flood]] [[Combat Form|Combat Form (Human)]] | |||
*[[Flood]] [[Combat Form|Combat Form (Elite)]] | |||
[[Category:Held Weapons]] | |||
[[Category:Human Weapons]] |
Revision as of 19:10, January 23, 2007
Template:Weapon Template:HaloWikiLink
The M7/Caseless Sub Machine Gun, colloquially termed the Submachine Gun by UNSC personnel and the SMG by Halo players, is a widely used United Nations Space Command firearm. this gun sucks balls
Advantages
Template:WepList The SMG's strength is its high rate of fire. While individual shots are not enormously damaging, its full automatic mode of fire has led to it being dubbed the "Bullet Hose" by users in the UNSC. When dual-wielding, it allows the users to engulf the targets in a veritable torrent of projectiles. The weapon's accuracy can also be significantly increased by firing it in short, controlled bursts. In the hands of an experienced player, the SMG is exceptionally useful for suppressing snipers at medium range ( one direct hit can knock a sniper out of his scope) in Halo 2's multiplayer. Ammunition is also very plentiful.
Disadvantages
The SMG has a number of shortcomings. Its accuracy when fired continuously is strictly limited unless used at close range (although this can be remedied somewhat through burst fire). Furthermore, full automatic fire leads to enormous recoil, forcing the SMG's muzzle steadily upward. You will need to compensate for this effect by constantly adjusting your aim. Finally, its phenomenal capacity for filling the air with lead means that its magazine can be depleted in what will seem like a heartbeat.
Appearances
The SMG is a weapon that was introduced in Halo 2 as one of the foundational weapons for the new dual wielding system. It shares it's aiming reticle and ammo count with the MA5B Assault Rifle from Halo 1 (as well as serving the same basic function in the UNSC arsenal).
The weapon will return in Halo 3. The SMG in Halo 3 appears to look the same as the Halo 2 version. How it handles and fires is to be determined. EGM has said it will shoot faster, and that it is now pointier.
Character Compatibility
- Elites
- Spartans
- Marines
- Brutes (have animation but not used)
- Jackals
- Drones (have animation but not used)
- Flood Combat Form (Human)
- Flood Combat Form (Elite)