Avalanche: Difference between revisions

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*[[Team King]]
*[[Team King]]
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{{Article Quote|Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize.<ref name="BWU">[http://halo.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack '''Bungie.net''': ''Legendary Map Pack'']</ref>}}
{{Article Quote|Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize.}}
'''''Avalanche''''' is a large, symmetrical [[multiplayer]] map featured in ''[[Halo 3]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13382 '''Bungie.net''': ''Legendary Map: Avalanche'']</ref> It is featured as one of the three maps in the [[Legendary Map Pack]] that was made available on April 15, 2008.
'''''Avalanche''''' is a large, symmetrical [[multiplayer]] map featured in ''[[Halo 3]]''.<ref name="BWU">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13382 '''Bungie.net''': ''Legendary Map: Avalanche'']</ref> It is featured as one of the three maps in the [[Legendary Map Pack]] that was made available on April 15, 2008.
 
==Setting==
''Avalanche'' is set on a large [[Forerunner]] power station set on the front of a huge glacial shelf on [[Installation 04]]'s [[Installation 08|replacement]]. The structure pulls its power out of the densely compacted glacial ice that constantly builds up behind the station before it cascades into the ocean below it.<ref name="BWU"/>


==Design==
==Design==
''Avalanche'' is a large [[Forerunner]] power station set on the front of a huge glacial shelf on [[Installation 04]]'s [[Installation 08|replacement]]. The structure pulls its power out of the densely compacted glacial ice that constantly builds up behind the station before it cascades into the ocean below it.<ref name="BWU"/>
[[File:H3_Avalanche_OutOfBounds.jpg|thumb|left|250px|Outside view of Avalanche.]]
[[File:H3_Avalanche_OutOfBounds.jpg|thumb|left|250px|Outside view of Avalanche.]]
This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[man cannon]]s. The man cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.
This map is a re-imagination, and, some would say, the successor of the map [[Sidewinder]], from ''[[Halo: Combat Evolved]]''. As the original Sidewinder featured elements that created slower gameplay, Avalanche was [[Bungie]]'s chance to start over again. Certain obvious design elements have been removed due to their slowing effect on multiplayer, such as the tunnel in between the two bases, while at the same time adding new ones, such as the many [[man cannon]]s. The man cannons located in ''Avalanche'' are much more powerful than those located in other ''Halo'' maps, being able to launch players halfway across this huge map.


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*The Forerunner structures serves as giant man cannons, and can launch players halfway across the map.
*The Forerunner structures serves as giant man cannons, and can launch players halfway across the map.
*In one-sided objective gametypes, the attacking team has UNSC Vehicles, while the defenders have Covenant and Loyalist vehicles.
*In one-sided objective gametypes, the attacking team has UNSC Vehicles, while the defenders have Covenant and Loyalist vehicles.
*All UNSC vehicles now feature snow camouflage colors instead of the traditional green UNSC color scheme.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref>
*All UNSC vehicles now feature snow camouflage colors instead of the traditional green UNSC color scheme.<ref name="vehicles">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref>
*The [[M808C Scorpion|Scorpion]] is only available to the assaulting team on one-sided objective based games; during team slayer, neutral and multi objective games both sides will have the Wraith Tank.
*The [[M808C Scorpion|Scorpion]] is only available to the assaulting team on one-sided objective based games; during team slayer, neutral and multi objective games both sides will have the Wraith Tank.
*A bottomless pit is located in the center infantry area of the map. Using the man cannons there can get you across this pit.
*A bottomless pit is located in the center infantry area of the map. Using the man cannons there can get you across this pit.
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==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
*During production, Avalanche's code-name was ''Cottonball''. Most likely because of its color and relation to snow.
===Production notes===
*If you look at some of the ice pillars around the map you can notice steam leaving leading many to believe that there is something beneath Avalanche that needed the cold around it to keep it hidden, such as a factory.
*During production, Avalanche's code-name was ''Cottonball''.<ref name="BWU"/> The map was first teased in December of 2007, described as a large map with "familiar" terrain in the upcoming map pack.<ref>[http://halo.bungie.net/News/content.aspx?cid=13112 '''Bungie.net''': ''Bungie Weekly Update 12/21/07'']</ref>. In March of 2008, the updated snow camouflages for the UNSC's vehicles were revealed<ref name="vehicles"/> and the map was officially unveiled a week later on March 13th, 2008.<ref name="BWU"/>
*Avalanche contains the most vehicles of any ''[[Halo 3]]'' multiplayer level, even more than the number on [[Sandtrap]] (excluding [[M313 Elephant|Elephants]]). It is also slightly larger than Sandtrap.
*In creating Avalanche, designer Mike Buelterman was given the original geometry of Sidewinder from ''Halo: Combat Evolved'' and "worked to beat it into submission in the architecting stage"<ref name="BWU"/> Most of the design changes were intended to make the map less tedious for traversal as infantry, and increase the amount of vehicles on the map for a true BTB experience.<ref name="BWU"/>
*The vehicles with snow camouflage are the Hornet, the Warthog, the Mongoose, and the Scorpion.
*Avalanche was remade as [[Diamondback]] in ''[[Halo Online]]''.
*Many design elements of the map seem to have been drawn from the ''[[Halo 2]]'' map [[Containment]], such as the new design of the bases.
==Miscellaneous==
*The Hornets in this map are identical to the Transport Hornets on Sandbox.
*The Hornets in this map are identical to the Transport Hornets on Sandbox.
*G4-TV held a promotional contest named the ''Sarkatholon'' on this map for the winner to receive the [[RECON-class Mjolnir|Recon]] armor permutation.
*G4-TV held a promotional contest named the ''Sarkatholon'' on this map for the winner to receive the [[RECON-class Mjolnir|Recon]] armor permutation.
*The [[Avalanche Vacation]] can be done on this level.
*The [[Avalanche Vacation]] can be done on this level.
*The description states that it has "ancient battle scars". This is unlikely, as it is a new Halo.
*It was remade as [[Diamondback]] in ''[[Halo Online]]''.


==Gallery==
==Gallery==