Eos'Mak-pattern plasma pistol: Difference between revisions

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===Disadvantages===
===Disadvantages===
[[Image:OverheatingPlasmaPistol.jpg|thumb|right|A Halo: CE Plasma Pistol overheating.]]
[[Image:OverheatingPlasmaPistol.jpg|thumb|right|A Halo: CE Plasma Pistol overheating.]]
The '''Plasma Pistol''' will overheat when fired non-stop for extended periods of time, or if the overcharged shot is released, which render the weapon completely useless for several seconds. Also, the weapon, while accurate at shorter ranges, has somewhat of a limited long-range accuracy due to the relatively low velocity of its shots (as compared to most other weapons). It is also a very weak weapon when shot normally, taking several shots to wear out a target's shielding and doing almost no damage to an unshielded enemy taking 17 shots to kill an unshielded player in multiplayer. And, like all [[Plasma]] based weaponry, its battery cannot be recharged and thus it must be discarded when the it's fully depleted.
The '''Plasma Pistol''' will overheat when fired non-stop for extended periods of time, or if the overcharged shot is released, which render the weapon completely useless for several seconds. Also, the weapon, while accurate at shorter ranges, has somewhat of a limited long-range accuracy due to the relatively low velocity of its shots (as compared to most other weapons). It is also a very weak weapon when shot normally, taking several shots to wear out a target's shielding and doing almost no damage to an unshielded enemy taking 17 shots to kill an unshielded player in multiplayer. And, like all [[Covenant Weaponry|plasma]] based weaponry, its battery cannot be recharged and thus it must be discarded when the it's fully depleted.


In [[Halo 2]], the overcharged shot is only capable of depleting energy shields but cannot finish off shieldless enemies, only able to defeat [[Sentinels]] in a single shot. On Easy difficulty, one shot from an overcharged Plasma Pistol will only deplete shields by 3/4. The Halo 2 Plasma Pistol's regular shots are also noticeably weak and ineffective. It is noted, though, that on higher difficulties heavy plasma pistol fire will quickly deplete your shields. In [[Halo 3]], holding down the trigger to maintain an overcharged shot will deplete the battery gradually. Another disadvantage to this weapon is its now-reduced ability to follow the opponent. This is very rarely a weapon of choice, for most players, unless they wish to use the [[Noob Combo]], which is a combination of the plasma pistol with another weapon that can do high physical damage to quickly kill the enemy. Although the plasma pistol cripples any vehicles rendering them unmovable for a time they can still fire any of their mounted weapons. The pistol's homing ability can be easily avoided by sidestepping.
In [[Halo 2]], the overcharged shot is only capable of depleting energy shields but cannot finish off shieldless enemies, only able to defeat [[Sentinels]] in a single shot. On Easy difficulty, one shot from an overcharged Plasma Pistol will only deplete shields by 3/4. The Halo 2 Plasma Pistol's regular shots are also noticeably weak and ineffective. It is noted, though, that on higher difficulties heavy plasma pistol fire will quickly deplete your shields. In [[Halo 3]], holding down the trigger to maintain an overcharged shot will deplete the battery gradually. Another disadvantage to this weapon is its now-reduced ability to follow the opponent. This is very rarely a weapon of choice, for most players, unless they wish to use the [[Noob Combo]], which is a combination of the plasma pistol with another weapon that can do high physical damage to quickly kill the enemy. Although the plasma pistol cripples any vehicles rendering them unmovable for a time they can still fire any of their mounted weapons. The pistol's homing ability can be easily avoided by sidestepping.
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