Talk:Motion tracker: Difference between revisions

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It has been shown repeatedly that the [[Active_camouflage#UNSC_active_camouflage|UNSC's active camouflage for personnel]] is not as defective as ''Reach'' depicted. Simply put, all media but ''Reach'' show that they do not scramble the motion sensor. The armor ability in ''Reach'' should be considered as a gameplay element to balance the usage of the ability.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  14:07, 28 May 2012 (EDT)
It has been shown repeatedly that the [[Active_camouflage#UNSC_active_camouflage|UNSC's active camouflage for personnel]] is not as defective as ''Reach'' depicted. Simply put, all media but ''Reach'' show that they do not scramble the motion sensor. The armor ability in ''Reach'' should be considered as a gameplay element to balance the usage of the ability.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  14:07, 28 May 2012 (EDT)


:Noted. Thanks for the reminder. :) —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 21:26, 28 May 2012 (EDT)
:Noted. Thanks for the reminder. :) —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[UserProfile:Spartan331|Profile]])</sub> 21:26, 28 May 2012 (EDT)

Latest revision as of 15:49, April 15, 2019

Motion Sensor Ranges[edit]

I would like to state that there is a difference in range for Halo: Combat Evolved and Halo 2. In Halo: Combat Evolved, it is 60 meters, despite the little number next to the motion radar saying "15m". This can be verified in the second mission by looking for a waypoint on a pelican and inching to around 60 meters (probably a difference because of the Pelican's height). Halo 2, it seems to be 15 meters (estimated) as it either probably should have been, or for more precision when evading enemies. 66.188.208.146 03:40, 23 August 2007 (UTC)

What's the distance radius for the motion tracker in Halo 2? In Halo: CE it was 15 m (apparently), and Halo 3 it was 25 m, but it wasn't indicated in H2. And why is the H3 motion tracker sometimes spherical and sometimes diagonal?

Um, I know in Halo 3 your armor's motion tracker range is 25 meters. I just want to know if that means the radius is 25 meters, or the entire diameter of your motion tracker is 25 meters. --Blackbriar747

In Halo 2, the range is 20-25m, in Halo 1 it's 60 m, and in Halo 3 it's 25m! It seems the 15m range is only reached by using Halo 3 custom options.Mutoid Chief 16:36, February 16, 2010 (UTC)

About disadvantage section[edit]

It has been shown repeatedly that the UNSC's active camouflage for personnel is not as defective as Reach depicted. Simply put, all media but Reach show that they do not scramble the motion sensor. The armor ability in Reach should be considered as a gameplay element to balance the usage of the ability.— subtank 14:07, 28 May 2012 (EDT)

Noted. Thanks for the reminder. :) —S331 Bubbleshieldhud.svg(COMMission LogProfile) 21:26, 28 May 2012 (EDT)