Forum:Halo 4 discussion: Difference between revisions

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:::Well, we ''are'' talking about someone who survived 2 direct hits to the chest at close range with a [[Binary Rifle]]. Then again, maybe that terminal custscene wasn't set to [[Legendary]] difficulty... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 14:06, 12 January 2013 (EST)
:::Well, we ''are'' talking about someone who survived 2 direct hits to the chest at close range with a [[Binary Rifle]]. Then again, maybe that terminal custscene wasn't set to [[Legendary]] difficulty... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 14:06, 12 January 2013 (EST)


::::More like 343i didn't [[Zuka 'Zamamee|let us]] [[:File:Regret.jpg|determine his]] [[Tartarus|fate]] [[:File:Damaged Monitor.jpg|ourselves]] but instead threw in a [http://i.imgur.com/Tfwlr.jpeg quick time event] to make the call and left us unsatisfied & questioning whether or not he was still alive.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:28, 14 January 2013 (EST)
::::More like 343i didn't let us determine his fate ourselves but instead threw in a [http://i.imgur.com/Tfwlr.jpeg quick time event] to make the call and left us unsatisfied & questioning whether or not he was still alive.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:28, 14 January 2013 (EST)


::::::Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:13, 16 January 2013 (EST)
::::::Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:13, 16 January 2013 (EST)
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::I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of '''creativity''' in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives.  It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a [http://www.gameinformer.com/b/features/archive/2012/11/23/five-ways-to-improve-halo-4-spartan-ops.aspx?PageIndex=3 nice little article] that expanded on this issue.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:22, 2 February 2013 (EST)
::I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of '''creativity''' in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives.  It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a [http://www.gameinformer.com/b/features/archive/2012/11/23/five-ways-to-improve-halo-4-spartan-ops.aspx?PageIndex=3 nice little article] that expanded on this issue.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:22, 2 February 2013 (EST)


:::That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the [[:File:H4 - L&D tacdisp.jpg|war room]]? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of ''Shutdown'', some parts of ''Forerunner''). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:56, 4 February 2013 (EST)
:::That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the war room? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of ''Shutdown'', some parts of ''Forerunner''). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:56, 4 February 2013 (EST)


::::How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -[[Special:Contributions/78.97.91.207|78.97.91.207]] 15:10, 4 February 2013 (EST)
::::How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -[[Special:Contributions/78.97.91.207|78.97.91.207]] 15:10, 4 February 2013 (EST)
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Just a random thought - this stems from my opinions from the [[Forum:Halo 4 discussion/Archive#About the weapon sandbox|first topic]] of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:
Just a random thought - this stems from my opinions from the [[Forum:Halo 4 discussion/Archive#About the weapon sandbox|first topic]] of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:


[[File:H4-Terminal-WarriorServant.jpg|200px]]
[[File:H4 - Warrior-Servants 2.jpg|200px]]
[[File:Forerunner weapon.jpg|200px]]
[[File:Halo-3-20070923023602661.jpg|200px]]


All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:28, 17 February 2013 (EST)
All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:28, 17 February 2013 (EST)
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What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 22:46, 19 February 2013 (EST)
What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 22:46, 19 February 2013 (EST)


Why did 343i tease us with this?: [[File:H4 Hornet.jpg|200px]]
Why did 343i tease us with this?:  


Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
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== REAP-X and new vehicles ==
== REAP-X and new vehicles ==


[[File:Light Assault VTOL.jpg|thumbnail|100px|left|UNSC Light Assault VTOL]]
[[File:Siege Bike.jpg|thumbnail|100px|right|UNSC Siege Bike]]
So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text [https://forums.halowaypoint.com/yaf_postsm2357898_Oni-REAP-X.aspx HERE]. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:42, 8 March 2013 (EST)
So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text [https://forums.halowaypoint.com/yaf_postsm2357898_Oni-REAP-X.aspx HERE]. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:42, 8 March 2013 (EST)
:Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! {{User:Grizzlei/Sig}}
:Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! {{User:Grizzlei/Sig}}