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'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. | '''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. | ||
==Changes from Forge mode featured in ''Halo 3''== | |||
===Objects=== | |||
*All weapons can now be placed on all maps | |||
*The object budget has been increased from $640 to $10,000 | |||
*The item hard limit has been increased | |||
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map) | |||
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects. | |||
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list) | |||
== Object manipulation === | == Object manipulation === |