M41 SPNKr: Difference between revisions
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==Advantages== | ==Advantages== | ||
[[Image:RocketArmory.jpg|right|250px|thumb|An armory full of Rocket Launchers]] | [[Image:RocketArmory.jpg|right|250px|thumb|An armory full of Rocket Launchers]] | ||
The rocket launcher spreads huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range, and can kill all the riders of nearly any vehicle (with the exception of the [[Scorpion]] tank) with one direct hit. In Halo 2 it also has the ability to lock on to any vehicle and turrets of Covenant transports. It is very useful for killing [[Hunters]], which are often the most difficult enemies to kill. | The rocket launcher spreads huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range, and can kill all the riders of nearly any vehicle (with the exception of the [[Scorpion]] tank or [[Wraith]].) with one direct hit. In Halo 2 it also has the ability to lock on to any vehicle and turrets of Covenant transports. It is very useful for killing [[Hunters]], which are often the most difficult enemies to kill. | ||
==Disadvantages== | ==Disadvantages== |
Revision as of 03:05, November 26, 2006
The M19 SSM SPNkr Rocket Launcher, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon of the UNSC aersenal. It can fire Anaconda surface-to-air missiles or HEAT (High Explosive Anti-Tank) rockets.
M19 SSM (SPNKr) Rocket Launcher
Rate of Fire : Low (1 round per 2 seconds) Ammunition : 102mm HEAT (High Explosive, Anti-Tank (Shaped Charge)) Damage per Hit: Very high Range : All (most effective at short-medium range) Accuracy : Pinpoint Magazine Size : 2 Rockets Maximum Ammo : 10 Rockets (including fully loaded magazine)
Advantages
The rocket launcher spreads huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range, and can kill all the riders of nearly any vehicle (with the exception of the Scorpion tank or Wraith.) with one direct hit. In Halo 2 it also has the ability to lock on to any vehicle and turrets of Covenant transports. It is very useful for killing Hunters, which are often the most difficult enemies to kill.
Disadvantages
Several things counterbalance the rocket launcher's sheer power:
- It fires and reloads slowly
- Ammunition is often unavailable, and the player can carry only 8 extra rockets at once (6 in Halo 2)
- It can damage or kill its operator if fired carelessly near or into surrounding terrain
- The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent (precisely timed shots are not required in Halo 2 because of the addition of the ability for the rockets to lock onto vehicles).
Influences
The M19 SSM was inspired by the SPNKr rocket launcher from the Marathon series. The launcher itself is also nicknamed the SPNKr (pronounced "spanker") due to the labeling on rockets and rectangular ammunition cases.
Multiplayer Role
Acquiring the rocket launcher in a multiplayer game may prove difficult, since it rarely appears in the spawn area. However, once acquired, this weapon can become very effective for all the reasons mentioned above - it can take out a large group of enemies in one shot, and can easily eliminate vehicles. Additionally, the pinpoint accuracy of the sniper rifle makes it very effective when combined with the rocket launcher (the former being more accurate than the latter). Since head-on collisions with the rocket are hard to obtain, it is prudent to aim at the ground in front of the enemy or the wall to their side. Though the shot may miss, the splash damage will kill the opponent.
Effective Against
All Enemies and Vehicles