Havok (software): Difference between revisions
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{{Center|This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]].}} | {{Center|This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]].}} | ||
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'''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by a large number of projects, both in the video game and movie industries. | '''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by a large number of projects, both in the video game and movie industries. | ||
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Revision as of 03:50, September 17, 2018
This article is about a physics engine. For the nuclear warhead, see HAVOK Nuclear Warhead.
There is more information available on this subject at Havok (software) on the English Wikipedia. |
Havok is a proprietary software suite developed by Havok. The software has been used by a large number of projects, both in the video game and movie industries.
Integration into the Halo development
Havok Physics is a physics engine used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilised in Halo 2 and has remained one of the key component software in the Halo development ever since.
Havok AI, an AI-pathfinding toolset, was used to manage the AI system in Halo: Spartan Assault.[1]
Trivia
Halo: Combat Evolved is the only Halo title that utilises Bungie's in-house physics engine.