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==Design details== | ==Design details== | ||
[[File:M90Shotgun.png|thumb|left|150px|A schematic of the M90.]] | [[File:M90Shotgun.png|thumb|left|150px|A schematic of the M90.]] | ||
The M90 CAWS is functionally identical to the [[M45 shotgun#M45E Tactical Shotgun|M45E]] on which it is based.<ref>[[Data Drop/Six|Data Drop Six]]</ref | The M90 CAWS is functionally identical to the [[M45 shotgun#M45E Tactical Shotgun|M45E]] on which it is based.<ref name="Library"/><ref>[[Data Drop/Six|Data Drop Six]]</ref> It is chambered for 8 gauge ammunition, typically the [[Soellkraft 8 gauge magnum]] in lieu of the [[M296 Magnum]] used by the M45. The cartridge provides immense firepower and ease of use with little risk of penetrating spacecraft hulls.<ref name="bnet"/> The weapon features a dual-tubular, non-detachable magazine that can be fed up to twelve shells through a top-mounted elevator. As the M90 is pump-action, spent shells are ejected each time the user works the action. | ||
A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)<ref>''[[Halo: Combat Evolved]]''</ref><ref>''[[Halo Wars]]''</ref> or vibrant green.<ref>''[[Halo 2]]''</ref><ref>''[[Halo 2: Anniversary]]''</ref> The weapon has an adjustable stock.<ref name="bnet"/> | A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)<ref>''[[Halo: Combat Evolved]]''</ref><ref>''[[Halo Wars]]''</ref> or vibrant green.<ref>''[[Halo 2]]''</ref><ref>''[[Halo 2: Anniversary]]''</ref> The weapon has an adjustable stock.<ref name="bnet"/> | ||
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{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}} | ||
*In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | *In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | ||
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{ | *In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels. | ||
*In ''[[Halo 2: Anniversary]]'', if the player uses [[Active Camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as [[Thel 'Vadam|the Arbiter]]. | *In ''[[Halo 2: Anniversary]]'', if the player uses [[Active Camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as [[Thel 'Vadam|the Arbiter]]. | ||
*In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[Flood infection form]]s. The shotgun is still effective in later games, but not to such a degree as, starting in ''[[Halo 2]]'', infection forms can revive deceased combat forms unless the body is destroyed. ''Halo: Combat Evolved'' lacked this resuscitation ability for the Flood. | *In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[Flood infection form]]s. The shotgun is still effective in later games, but not to such a degree as, starting in ''[[Halo 2]]'', infection forms can revive deceased combat forms unless the body is destroyed. ''Halo: Combat Evolved'' lacked this resuscitation ability for the Flood. |