Fissures: Difference between revisions
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Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant [[Forerunner]] structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below. | Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant [[Forerunner]] structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below. | ||
==Trivia== | |||
The level geometry used in this map is the same as the playable area in the mission [[Light the Fuse]]. Similarly, the map [[Mirage]] utilises the same geometry as the mission [[Gatecrashers]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
HW2-Fissures map.png|A map of the Level | HW2-Fissures map.png|A map of the Level. | ||
File:HW2_ATNMission3Overview_Concept.jpg|Concept overview of the ''Hold the Line'', whose geometry was reused for this map. | |||
</gallery> | </gallery> | ||
Revision as of 17:05, August 30, 2018
Fissures | |
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Map overview | |
Game: |
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Lore information | |
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Gameplay overview | |
Recommended number of players: |
1v1, 2v2 and 3v3 |
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Fissures is a multiplayer map in Halo Wars 2, released for free with the September 2017 update. [1]
Phoenix Log
Volatile liquid churns and boils beneath the uncertain amber surface.
Scorched cracks and violent crystal protrusions scar and pock this rocky amber terrain, torn by eruptions from the explosive molten fluid energy that bubbles and smolders beneath the surface. Pressure forces up huge bursts of the liquid, quickly solidifying into huge crystals and trapping invaluable volatile raw power inside. Nearby, an elegant Forerunner structure stretches out over the precipice overlooking endless desert dunes, housing a lift that drops deep to the solemn Archive below.
Trivia
The level geometry used in this map is the same as the playable area in the mission Light the Fuse. Similarly, the map Mirage utilises the same geometry as the mission Gatecrashers.
Gallery
Sources
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