Keepaway: Difference between revisions
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Sith Venator (talk | contribs) m (Sith Venator moved page Keepaway Mode to Keepaway: Because it really needed mode in the name. Dear God the multiplayer stuff is a black hole. I need like an elite team of BR scrubs to help me.) |
BaconShelf (talk | contribs) (Updated article) |
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'''Keepaway Mode''' is the ''[[Halo Wars]]'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. | '''Keepaway Mode''' is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory. | ||
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies. | ==Gameplay== | ||
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the [[First-person shooter|FPS games]], units that have the flag can fire at enemies. | |||
{{Gametype}} | |||
[[Category:Halo Wars]] | [[Category:Halo Wars]] | ||
[[Category:Multiplayer Gametypes]] |
Revision as of 19:10, August 29, 2018
Keepaway Mode is a gametype in the Strategic Options Pack DLC for Halo Wars alongside the Tug of War and Reinforcements modes. Keepaway serves as the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. To win, players must capture three to five sentinels to claim victory.
Gameplay
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.
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