Health: Difference between revisions

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In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in Halo 4 with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will then be seen flashing red.
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in Halo 4 with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will then be seen flashing red.


In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be downed and must be revived within at least 15 seconds. If damaged further by weapons, not revived in time, or if all other Spartans on the fireteam are dead or downed, only then will that character (and all other downed characters) actually die. Weapons like [[Type-58 fuel rod cannon|Fuel Rod Cannons]] (including those from [[Type-54 Banshee|Banshees]]), [[Z-750 binary rifle|Binary Rifles]], and the mortar from a [[Type-58 Wraith|Wraith]] are capable of instantly killing characters and making them unrevivable until they respawn.
In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within at least 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die. Weapons like [[Type-58 fuel rod cannon|Fuel Rod Cannons]] (including those from [[Type-54 Banshee|Banshees]]), [[Z-750 binary rifle|Binary Rifles]], and the mortar from a [[Type-58 Wraith|Wraith]] are capable of instantly killing characters and making them unrevivable until they respawn.


== Gameplay ==
== Gameplay ==
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=== Fall damage ===
=== Fall damage ===
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in campaign, only for AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights. Fall damage is not present in either ''Halo 2''<nowiki />'s or ''Halo 3''<nowiki />'s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]].
In the campaign and multiplayer modes of ''[[Halo: Combat Evolved]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'' (in campaign, only for AI-controlled teammates), players can take damage if they fall from too great a height. Such fall damage can kill players who fall from great heights. Fall damage is not present in either ''Halo 2''<nowiki>'</nowiki>s or ''Halo 3''<nowiki>'</nowiki>s campaign or multiplayer, however, though falling deaths can still result from contact with a [[Invisible Walls|kill barrier]].


==Sources==
==Sources==
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