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! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center|link=]] Drop Shield | ! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center|link=]] Drop Shield | ||
| valign="top" style="padding-left:4px;" |{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.<ref name="armor"/>}} | | valign="top" style="padding-left:4px;" |{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.<ref name="armor"/>}} | ||
The ''[[drop shield]]'' provides players a spherical energy shield that also regenerates their health. In a way, it functions similarly to a [[bubble shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> | The ''[[drop shield]]'' provides players a spherical energy shield that also regenerates their health. In a way, it functions similarly to a [[bubble shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> a [[deployable cover]] and a [[regenerator]]. While having similar appearance as the bubble shield, the drop shield is not entirely invincible - the strength of the shield is approximately three times that of a standard energy shielding system - and will deactivate when the damage reaches a certain threshold. The damage is represented in color stages from blue to red, similar to the deployable cover. Additionally, unlike the bubble shield however, plasma grenades will stick to the surface of the shield.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref> | ||
The Drop Shield does not regenerate players' health any faster than normal. Rather, it simply enables the player to regenerate his/her health to full at a similar rate to the base health regeneration rate. Thus, the faster the player's base health regeneration is, the faster the Drop Shield regenerates it. If the health recharge rate is set to 0%, then the armor ability will not regenerate players' health at all. | The Drop Shield does not regenerate players' health any faster than normal. Rather, it simply enables the player to regenerate his/her health to full at a similar rate to the base health regeneration rate. Thus, the faster the player's base health regeneration is, the faster the Drop Shield regenerates it. If the health recharge rate is set to 0%, then the armor ability will not regenerate players' health at all. | ||
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The ''Jet Pack'' ability varies with how long the ability is used. The longer the player activates the ability, the longer the player would be able to remain in the air but at the consequence of having the ability depleting faster. Thus, it is recommended that the player use the ability in bursts, which would deplete the ability less than a sustained flight. Additionally, fall damage still applies to Jet Pack users should they fall from the air. The Jet Pack scales with the set gravity; so the less gravity is set, the higher the jet pack can lift the player. | The ''Jet Pack'' ability varies with how long the ability is used. The longer the player activates the ability, the longer the player would be able to remain in the air but at the consequence of having the ability depleting faster. Thus, it is recommended that the player use the ability in bursts, which would deplete the ability less than a sustained flight. Additionally, fall damage still applies to Jet Pack users should they fall from the air. The Jet Pack scales with the set gravity; so the less gravity is set, the higher the jet pack can lift the player. | ||
The Jet Pack ability is a useful tool for evading vehicles, [[grenade]]s, and navigating maps.<ref name="armor"/><ref>[http:// | The Jet Pack ability is a useful tool for evading vehicles, [[grenade]]s, and navigating maps.<ref name="armor"/><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_041610 '''Bungie.net''': ''Bungie Weekly Update: 4/16/10''] (''"And if you were worried about players flying with the flag via Jet Pack, I can assuage those fears. Won’t happen. If you have hold of the flag, using an Armor Ability will cause you to drop it instantly. Pick it back up, and the effects from your Armor Ability will vanish. Same goes for any multiplayer specific object you can hold in your hot little hands."'')</ref> | ||
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! style="width:110px; text-align:center;" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint | ! style="width:110px; text-align:center;" |[[File:ReachAA - Sprint.png|100px|center|link=]] Sprint | ||
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Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.<ref name=Reach/> This "hack" was developed by [[Kat-B320]].<ref name=Reach/> | Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.<ref name=Reach/> This "hack" was developed by [[Kat-B320]].<ref name=Reach/> | ||
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==References== | |||
{{Reflist}} |