Armor abilities: Difference between revisions

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== Overview ==
== Overview ==
Armor abilities are an alteration of ''[[Halo 3]]''<nowiki/>'s [[equipment]]. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''[[Halo: Reach]]'' [[campaign]], the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In [[multiplayer]], armor abilities can be chosen through [[loadout]]s before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in [[Forge]].<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>
Armor abilities are an alteration of ''[[Halo 3]]''<nowiki/>'s [[equipment]]. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''[[Halo: Reach]]'' [[campaign]], the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In [[multiplayer]], armor abilities can be chosen through [[loadout]]s before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in [[Forge]].<ref name="armor">[http://halo.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>


Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be drop down.
Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be drop down.
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===Miscellaneous===
===Miscellaneous===
*In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in [[Exodus]] Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the [[The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn]] (where the player pushes through the {{UNSCShip|Commonwealth}}), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight.
*In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in [[Exodus]] Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the [[The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn]] (where the player pushes through the {{UNSCShip|Commonwealth}}), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight.
*Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).<ref>'''[[Halo: Reach Multiplayer Beta]]'''</ref> In the final product, this is not the case as both species can use all seven Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
*Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).<ref>'''[[Halo: Reach Multiplayer Beta]]'''</ref> In the final product, this is not the case as both species can use all seven Armor Abilities.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
*In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
*In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
*Skirmishers have the ability to use the Hologram armor ability.<ref>[http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=966525 '''Bungie.net''': ''Skirmisher hologram?!?'']</ref>
*Skirmishers have the ability to use the Hologram armor ability.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=966525 '''Bungie.net''': ''Skirmisher hologram?!?'']</ref>
*Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular).
*Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular).
*[[NOBLE Team]] (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, [[Jiralhanae|Brutes]] and AI [[Sangheili|Elites]] use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock.
*[[NOBLE Team]] (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, [[Jiralhanae|Brutes]] and AI [[Sangheili|Elites]] use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock.