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Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | ||
==Related pages== | |||
*[[DLC FFA]] | |||
{{Games}} | {{Games}} | ||
[[Category:Halo 2 playlists]] | [[Category:Halo 2 playlists]] | ||
[[Category:Halo: Reach playlists]] | [[Category:Halo: Reach playlists]] |
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